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2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur1-10/+10
- trim trailing whitespace
2008-09-26* minor: remove warningsJustin Clarke Casey1-1/+1
2008-09-24let the asset tests run on MySQL. Interesting difference here, theSean Dague1-3/+10
sqlite driver can handle .Data = Null, the mysql driver can not. We should decide which is the right behavior and adjust code for it.
2008-09-23couple of minor test cleanups to see if this gets us past the bamboo humpSean Dague1-1/+1
2008-09-19add in bits to attempt to enable log4net on these tests to help when debuggingSean Dague1-0/+9
2008-09-12because UUID supports equality, we can do a straight equals instead ofSean Dague1-3/+3
convert to string and match.
2008-09-12move the actual [Test] methods for databases to OpenSim.Data.TestsSean Dague1-30/+15
classes. This did mean loosing 1 unit test that was actually testing an sqlite function directly instead of the interface.
2008-09-11add a few more SQLite Asset tests.Sean Dague1-3/+31
2008-09-10fix typo in name of test dbSean Dague1-1/+1
2008-09-10add basic sniff tests for SQLite Asset store. Initializes a db,Sean Dague1-51/+43
stores an asset, fetches that asset, make sure it has the name we gave it. All simple stuff, but should catch the more egregious breaks.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-10/+10
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-07-18Introduce a separate connection string for estates, which defaults to the one giMelanie Thielker1-1/+1
ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
2008-07-18Patch #9151Melanie Thielker1-16/+0
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-06-29patch and files from mantis #1630, Thanks MelanieMW1-0/+9
2008-06-26Apply patch from bug #1606 -- Documentation for Data/Null, Data/Base. ↵Jeff Ames1-0/+3
Thanks kerunix_Flan!
2008-06-21* Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares1-0/+16
World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
2008-05-16Formatting cleanup.Jeff Ames1-2/+2
2008-04-03move NullStorage => OpenSim.Data.Null to be consistant withSean Dague1-1/+1
where other data storage assemblies are.
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen1-2/+1
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey1-1/+1
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey1-1/+6
inventory persistence
2007-12-27* Optimized usingslbsa711-2/+3
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey1-1/+1
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
2007-12-18*Parcels and their access lists now store over multiple sessions when the ↵mingchen1-1/+1
datastore is sqlite
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-4/+4
functions for the different datastore interfaces for Land Objects.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-1/+1
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-10-30* Optimized usingslbsa711-15/+4
* Shortened type references * Removed redundant 'this' qualifier
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-2/+2
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-2/+2
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-2/+2
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-08-28Start of trying to make Region/Scene more modular. MW1-1/+1
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
2007-08-20The regionUUID is now being passed to the datastore calls.MW1-3/+3
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-3/+3
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-5/+5
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen1-3/+3
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16changed to native line ending encodingSean Dague1-65/+66
2007-07-15* PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby1-1/+1
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby1-2/+2
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby1-0/+65