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* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-031-0/+3
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-1/+1
* * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-122-0/+18
* Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman2010-09-111-2/+0
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-051-3/+0
* Remove parts locking from data classes since these are using a copy of the sc...Justin Clark-Casey (justincc)2010-08-261-6/+3
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-3/+6
* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
* Hopefully fixes mantis #4852Diva Canto2010-07-081-2/+2
* Implement the "delete" path for assets. Adds a new option to allow remote ass...Melanie2010-05-091-1/+5
* minor: eliminate more debug Console.WriteLines, convert one to logging insteadJustin Clark-Casey (justincc)2010-04-301-1/+5
* rename SQLiteNG to SQLite and SQLite to SQLiteLegacyJustin Clark-Casey (justincc)2010-04-3057-0/+6082