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2007-12-18*Removed Unneeded Debug I added in my last revisonmingchen1-5/+1
*Fixed typo causing access lists not to be stored correctly in sqlite
2007-12-18*Parcels and their access lists now store over multiple sessions when the ↵mingchen1-2/+323
datastore is sqlite
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-4/+4
functions for the different datastore interfaces for Land Objects.
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-2/+2
2007-11-27Remove unused function, one less warningSean Dague1-7/+0
2007-11-19put in changes to only keep the last terrain revision. The currentSean Dague1-0/+14
unbounded model causes performance and filesystem filling grief. Before enabling this again, we need a reasonable bounding model.
2007-11-19hopefully resolve mantis issue #10 by locking correcty around terrain methodsSean Dague1-50/+54
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW1-13/+0
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-7/+7
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-15make Stopped a bit sloppier which should help address any float round off issuesSean Dague1-6/+7
2007-11-14added first attempt at storing stopped physical objectsSean Dague1-1/+17
2007-11-14clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague1-21/+19
sure this remains working for you.
2007-11-14managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague1-0/+5
this means .net is fixed.
2007-11-14bury connect creation deeper down in case this is what .NET hatesSean Dague1-0/+1
2007-11-14random shot in the darkSean Dague1-3/+4
2007-11-14remove limit stanza, see if this helps.Sean Dague1-1/+1
2007-11-14get rid of parametrized query, in case this is the .NET issue (I hope not)Sean Dague1-5/+5
2007-11-14further adventures in .NET workaroundsSean Dague1-1/+4
2007-11-14no, this probably won't work either, but I'm going to at least make sure it ↵Sean Dague1-2/+2
works mono still
2007-11-14more attempted voodoo around .NETSean Dague1-3/+2
2007-11-14attempt to resolve Sqlite not working on .NET for terrainSean Dague1-21/+24
2007-11-13working now. Needs cleanup, but I'll have to do that after the next meetingSean Dague1-7/+16
2007-11-13some changes to reduce memory significantly by not keeping allSean Dague1-24/+36
terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here.
2007-11-07disable profuse logging messages for not saving physical Sean Dague1-1/+1
objects, as it clouds up the console a bit too much
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke1-3/+10
MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
2007-10-30* Optimized usingslbsa711-138/+151
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-2/+2
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-23add locking to the terrain database callsSean Dague1-28/+31
2007-10-23* Added "create-region" console command. Syntax: create-region <name> ↵Adam Frisby1-5/+0
<region.xml filename> * Spring cleaning.
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby1-1/+9
groups. :)
2007-10-22* Table creation now checks if the table already exists before building it.Adam Frisby1-3/+27
2007-10-22* Temporary fix for SQLite error -- temporarily disables terrain storage.Adam Frisby1-2/+2
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-4/+117
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-117/+4
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-4/+117
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-09-25Terrain:Adam Frisby1-3/+3
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-22fix to do hollow prims correctly. Reported fromSean Dague1-1/+1
http://bug.opensecondlife.org/view.php?id=394
2007-09-13add some locks around DataSet manipulation to ensure we are doing this Sean Dague1-117/+93
safely
2007-09-13Backup is now optional on classeslbsa711-47/+37
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-0/+1
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-08-31remove some more rote Verbose strings, leave only ones that actually have ↵Sean Dague1-3/+0
something interesting to say
2007-08-31change debugging around failed prim loading. I have one prim that doesn't Sean Dague1-2/+5
like loading in my environment, and hopefully this will help figure out what is going on
2007-08-29Remove a debug line.MW1-2/+1
2007-08-29Fixed the problem of prims not being loaded from the database (that my last ↵MW1-80/+110
commit created).
2007-08-28use order by ParentID to ensure root prims are selected firstSean Dague1-35/+38
2007-08-28Removed last commit, as sdague has also done a fix.MW1-18/+3
2007-08-28Attempt to track down the loading prims error. So Temporary fix to see if it ↵MW1-1/+20
is what we think.
2007-08-28Start of trying to make Region/Scene more modular. MW1-1/+1
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
2007-08-27get rid of my debugging, it causes a crash on multiple backupsSean Dague1-3/+0