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* | Remove parts locking from data classes since these are using a copy of the ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -6/+3 | |
| | | | | scene object | |||||
* | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -3/+6 | |
| | | | | conditions in linking and unlinking | |||||
* | Fix SQLite database plugin for UserAccountData queries with a single word. | Marck | 2010-08-15 | 1 | -1/+1 | |
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* | get rid of PrimitiveBaseShape.MediaRaw staging post | Justin Clark-Casey (justincc) | 2010-08-03 | 1 | -3/+5 | |
| | | | | | using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself | |||||
* | relocate serialization code from SQLiteRegionData to MoapModule using load ↵ | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -53/+2 | |
| | | | | | | | | | | and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time. | |||||
* | Put a wrapper around the media texture region serialization | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -15/+43 | |
| | | | | | | THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE. Please delete your existing sqlite databases if you are experimenting with this branch. This wrapper will make it easier to maintain compatibility if the media texture data evolves. This will also make it easier to store non-sl media texture data. | |||||
* | add missing regionstore migration file for new fields. D'oh! | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -0/+6 | |
| | | | | this should enable persistence now | |||||
* | fix bug where prim persistence would fail if media had never been set | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -6/+9 | |
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* | fix problem persisting when only one face had a media texture | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -2/+8 | |
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* | Implement media texture persistence over server restarts for sqlite | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -4/+32 | |
| | | | | This is currently persisting media as an OSDArray serialized to LLSD XML. | |||||
* | Hopefully fixes mantis #4852 | Diva Canto | 2010-07-08 | 1 | -2/+2 | |
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* | Same patch as before but for SQLite. | Diva Canto | 2010-06-27 | 1 | -0/+8 | |
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* | * Changed CreatorIDs consistently to varchar(128) | Diva Canto | 2010-06-08 | 5 | -52/+53 | |
| | | | | | * Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style | |||||
* | remove estate stuff in sqlite region migrations since this also exists in ↵ | Justin Clark-Casey (justincc) | 2010-06-04 | 1 | -54/+1 | |
| | | | | | | estate migrations, change Sandbox to sandbox in sqlite region migrations re-enabling the sqlite data tests revealed these errors! | |||||
* | add sqlite database back to database tests | Justin Clark-Casey (justincc) | 2010-06-04 | 1 | -1/+1 | |
| | | | | | this appears to be okay even though we reuse it between runs without deleting it first. size of the database appears not to be changing though that could be deceptive | |||||
* | Fix bug where prim items were not loaded in the new sqlite database handler | Justin Clark-Casey (justincc) | 2010-06-04 | 1 | -27/+39 | |
| | | | | This addresses mantis http://opensimulator.org/mantis/view.php?id=4739 | |||||
* | Split migrations for RegionStore and EstateStore (see WARNING!) | AlexRa | 2010-05-23 | 2 | -25/+88 | |
| | | | | | | | | | | | | ok, so the estate stores now want their own migration files, but as it happened the SQL definition were inside the Region migrations. It seems better/cleaner to keep each 'store' separately updatable. WARNING: any editing in the middle of the migration scripts (as opposite to just appending to them) has the potential of messing up updates of existing databases. As far as I can see, this one is (probably) safe, the worst that could happen is the EstateStore migration silently fail if the estate the tables are already there. | |||||
* | Removed MySql and SQLite-specific asset test files | AlexRa | 2010-05-23 | 1 | -64/+0 | |
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* | All data tests made DBMS-independent | AlexRa | 2010-05-23 | 3 | -195/+0 | |
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* | Revert one of the previous patches' hunks. The new code looked better, but | Melanie | 2010-05-20 | 1 | -3/+10 | |
| | | | | was less efficient. | |||||
* | SQLite: CreatorID added (and asset_flags moved) to the migration script | AlexRa | 2010-05-19 | 1 | -0/+24 | |
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* | Added CreatorID to SQLite asset data | AlexRa | 2010-05-19 | 1 | -15/+27 | |
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* | A bit of harmless refactoring in SQLiteAssetData.cs | AlexRa | 2010-05-19 | 1 | -10/+3 | |
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* | Migrations for SQLite converted to new format | AlexRa | 2010-05-16 | 46 | -709/+828 | |
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* | Yey for unit tests. The previous commit had a couple of bugs on SQL ↵ | Diva Canto | 2010-05-09 | 1 | -1/+1 | |
| | | | | statements. Fixed here. | |||||
* | * Fixed spamming the assets table with map tiles. The tile image ID is now ↵ | Diva Canto | 2010-05-09 | 4 | -3/+20 | |
| | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. | |||||
* | Add Delete handler to SQLite (NG) | Melanie | 2010-05-09 | 1 | -15/+16 | |
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* | Implement the "delete" path for assets. Adds a new option to allow remote ↵ | Melanie | 2010-05-09 | 1 | -0/+5 | |
| | | | | asset deletion in robust handler. | |||||
* | These files are part of the GridUserService write-up. | Diva Canto | 2010-05-07 | 2 | -0/+77 | |
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* | Fixed: migration #2 for SQLite. Problem was that ATTACH cannot be done ↵ | Diva Canto | 2010-05-04 | 1 | -3/+2 | |
| | | | | inside a transaction. | |||||
* | Switched everything to XInventory by default. The old Inventory is still ↵ | Diva Canto | 2010-05-02 | 3 | -1/+48 | |
| | | | | there for now, in case bugs pop up with XInventory. | |||||
* | minor: eliminate more debug Console.WriteLines, convert one to logging instead | Justin Clark-Casey (justincc) | 2010-04-30 | 2 | -2/+6 | |
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* | take out some debug logging in the sqlite db adaptor | Justin Clark-Casey (justincc) | 2010-04-30 | 1 | -3/+3 | |
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* | rename SQLiteNG to SQLite and SQLite to SQLiteLegacy | Justin Clark-Casey (justincc) | 2010-04-30 | 12 | -169/+238 | |
| | | | | | | | this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita. | |||||
* | One more bug fix in sqlite sql statements. | Diva Canto | 2010-04-16 | 1 | -1/+1 | |
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* | Bug fix: UserAccounts in SQLite was missing the primary key constraint. | Diva Canto | 2010-04-16 | 1 | -1/+1 | |
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* | Bug fix in SQLite/SQLiteUserAccountData.cs: Missing'(' in one of the SQL ↵ | Diva Canto | 2010-04-16 | 1 | -1/+1 | |
| | | | | statements. | |||||
* | minor: add some documentation around the asset udp request path and replace ↵ | Justin Clark-Casey (justincc) | 2010-04-14 | 1 | -1/+1 | |
| | | | | some magic numbers with libomv enums | |||||
* | Committing the LightShare code, which was developed by TomMeta of Meta7. | Melanie | 2010-03-31 | 1 | -2/+11 | |
| | | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer. | |||||
* | UNTESTED SQLite code to enable estate setup in interactive confguration | Melanie | 2010-03-23 | 1 | -7/+45 | |
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* | First stage of the new interactive region creation. This will allow creation | Melanie | 2010-03-23 | 1 | -0/+25 | |
| | | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL. | |||||
* | Remove the reading of estate_settings.xml and the associated processing of | Melanie | 2010-03-22 | 1 | -18/+2 | |
| | | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up | |||||
* | Formatting cleanup. Add copyright notices. | Jeff Ames | 2010-03-10 | 1 | -1/+1 | |
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* | Changed the query in GetFriends in SQLite to match the one in MySql. | Diva Canto | 2010-03-01 | 1 | -1/+1 | |
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* | Added FriendsData to both Null storage and SQLite. Untested. | Diva Canto | 2010-02-28 | 4 | -1/+86 | |
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* | Changed asset CreatorID to a string | John Hurliman | 2010-02-22 | 1 | -1/+1 | |
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* | Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵ | John Hurliman | 2010-02-22 | 14 | -1825/+484 | |
|\ | | | | | | | into presence-refactor | |||||
| * | Deleted obsolete files in the Data layer. Compiles. | Diva Canto | 2010-02-21 | 4 | -1837/+0 | |
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| * | Bug fixes on field names in order to make data import work from old users ↵ | Diva Canto | 2010-02-21 | 1 | -1/+1 | |
| | | | | | | | | table to new UserAccounts table. | |||||
| * | * Added SQlite connector for AvatarData. Tested -- works. | Diva Canto | 2010-02-21 | 2 | -0/+83 | |
| | | | | | | | | | | * Small bug fix in debug message * Set default standalone configs to use SQLite across the board |