| Commit message (Collapse) | Author | Age | Files | Lines |
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LICENSE.txt.
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* This inconsistency has actually existed for some time but only the recent change brought it to light
* In the past, the default in ConfigurationLoader took precedence over the one in SQLiteAssetData
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previously done for sqlite inventory data.
* This revision contains a data migration. Please backup your sqlite region db as a precaution before using this code
* I also advise that you do a runprebuild[.sh|.bat] and a clean build ("nant clean build" if you're using the command line).
* This change is needed for future id schemes
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provides persistent AvatarAppearance for SQLite.
Fixes Mantis #3296.
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you know a directory is just a special kind of file on Linux.
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with interactive logins, not under panda.
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* Introduced preprocess step in FetchAsset (Might revert this later)
* Some minor CCC
* Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1.
* Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
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* This corrects problems seen on some SQLite systems where the migration fails because the two argument substr() isn't implemented
* Thanks RemedyTomm!
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* Remaining inconsistent uuids (non dashed) are in region store for sqlite and mysql
* Migration of these will happen at a later date, unless someone else wants to do it
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elsewhere
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anything that already contains a -
* Among other things, this means that if a migration is interrupted, it can simply be retried
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* This makes the representation consistent with that most commonly used in the other supported database layers
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that in all db tests. *phew*
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component tests.
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on this platform
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as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
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The new one already in the Library will be reinserted automatically.
Fixes Mantis #964
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MySQL only, stubs for the others. This allows updating the cache with a single
item from the database.
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This method fetches metadata for a subset of the entries in the assets
database. This functionality is used in the ForEach calls in the asset
storage providers in AssetInventoryServer. With this implemented,
frontends such as the BrowseFrontend should now work.
- MySQL: implemented, sanity tested
- SQLite: implemented, sanity tested
- MSSQL: implemented, not tested
- NHibernate: not implemented
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I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
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nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate.
* Added estate ban table to migration scripts of all supported databases.
* Added nhibernate mapping for EstateBans property of EstateSettings
* Refactored property accessors for EstateBan object.
* Added comments for EstateBan properties.
* Ensured that NHibernate tests pass with NUnitGUI.
* Ensured that nant test target passes.
This fixes mantis #3210. Thank you, tlaukkan!
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0.6.3.* to better track down dll ref and overwrite problems.
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properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
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OpenSim.Data.*.addin.xml, this is cruft left over from previous
testing
- fix example SQLite connection string in
AssetInventoryServer.ini.example
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OpenSim.Data.*.addin.xml
- remove OpenSim.Grid.NewAssetServer.exe from bin/OpenSim.Data.addin.xml
- add prebuild.xml section for OpenSim.Grid.AssetServer.Plugins.OpenSim.dll
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* Fixed and added athursv's BasicEstateTest
* Added MySQLEstateTest
* Added SQLiteEstateTest
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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- trim trailing whitespace
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is no prim where UUID = SceneGroupID), then force one prim to have UUID = SceneGroupID.
* A warning is posted about this on startup giving the location of the object
* This should allow one class of persistently undeletable prims to be removed
* This change should not cause any issues, but I still suggest that you backup your database beforehand
* If this doesn't work for previously linked objects, then you could also try the workaround in http://opensimulator.org/mantis/view.php?id=3059
* This change has been made to mysql and mssql, but sqlite appears to work in a different way
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* Since this is a db change, as always I strongly recommend that you backup your database before updating to this revision
* Haven't touched MSSQL in case I get it wrong - looking for some kind soul to take care of this.
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where the name has not been changed
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persistance
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Removed the second set. Fixes Mantis#2380.
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http://opensimulator.org/mantis/view.php?id=2739 by no longer bothering to store or retrieve the local parentID in
the region database
* The original issue is that the now randomly generated local ids do not fit into the int parentID datatype
* However, as far as I know it's actually pointless to store this local parent ID anyway (we already store the groupUUID), especially as we don't bother to store the localID (as
opposed to UUID itself).
* Conservatively, the actual column will be removed in a later commit
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an INTEGER column (using 6 bytes), but the mapping was wrong.
Question: Should we move localIDs to int instead of uint to save some bytes?
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* please say if this causes you a problem
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from the presence module to the message server, through the user server
and on into the database. This should fix the "Already logged in" issue
that grids see after a sim crashes, or a user crashes out of a sim.
Not yet a 100% solution for friends, but getting there.
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* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
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Attached patch implements llCollisionSound. Thanks T. Sado.
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