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2009-02-12* optimized usings.lbsa711-8/+1
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-09-19convert to using proper .net tempfiles, should have done thisSean Dague1-0/+2
initially.
2008-09-18Add a db.Dispose before calling Delete on the SQLite database.Homer Horwitz1-1/+2
On Windows, you are not able to delete a file while there is still a handle to it open.
2008-09-16Added some terrain tests, and found a fun race condition in the sqliteSean Dague1-1/+1
terrain driver in the process, which is now fixed. yay for unit tests!
2008-09-12move the actual [Test] methods for databases to OpenSim.Data.TestsSean Dague1-92/+3
classes. This did mean loosing 1 unit test that was actually testing an sqlite function directly instead of the interface.
2008-09-10add a simple update attribute test for SOG & SQLiteSean Dague1-2/+22
2008-09-10added in a few more testsSean Dague1-6/+40
2008-09-10the explicit log4net configure attempt was maybe breaking bamboo, getSean Dague1-4/+0
rid of that.
2008-09-10added the first couple of sqlite tests. we'll see how bambooSean Dague1-1/+52
handles them.
2008-09-10add shell for SQLite testing. No tests yet.Sean Dague1-11/+15
add another nant target for test-xml to get the verbose version
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-2/+2
with namespaces.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+1
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-01-15* Mother of all commits:Adam Frisby1-2/+3
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-2/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-30mass update of files to have native line endingsSean Dague1-45/+45
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-44/+45
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-16changed to native line ending encodingSean Dague1-44/+44
2007-07-12Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW1-2/+2
LLSDStreamhandler system.
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+1
* added some licensing info
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-11/+12
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-1/+1
to add/remove something