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path: root/OpenSim/Data/SQLite/SQLiteXInventoryData.cs (follow)
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* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-0/+3
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* refactor: Pull up Assembly of the SQLite classes as a protected property, so ↵Marck2011-07-161-1/+1
| | | | that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff1002d722ccebea8bf4d71718ed4e2a03 for MySQL -- no functional changes.
* Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-191-0/+10
| | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* Accidentally committed too earlyJustin Clark-Casey (justincc)2011-05-181-10/+0
| | | | | | Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
* Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-171-0/+10
| | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* * Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)2010-09-231-1/+5
| | | | | | | | | | * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
* Same patch as before but for SQLite.Diva Canto2010-06-271-0/+8
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* Switched everything to XInventory by default. The old Inventory is still ↵Diva Canto2010-05-021-1/+1
| | | | there for now, in case bugs pop up with XInventory.
* rename SQLiteNG to SQLite and SQLite to SQLiteLegacyJustin Clark-Casey (justincc)2010-04-301-2/+2
| | | | | | | this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
* SQLite connector for UserAccounts and Auth works. Yey!Diva Canto2010-02-211-3/+3
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* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2010-02-031-2/+1
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* Add the port of the XInventoryService for the new Sqlite frameworkMelanie2010-01-051-0/+156