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2010-09-23* Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)1-1/+5
* Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
2010-04-30rename SQLiteNG to SQLite and SQLite to SQLiteLegacyJustin Clark-Casey (justincc)1-1/+1
this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2008-06-26Apply patch from bug #1605 -- Documentation for Data/SQLite. Thanks ↵Jeff Ames1-13/+51
kerunix_Flan!
2008-05-16Formatting cleanup.Jeff Ames1-2/+2
2008-04-02attempt to fix up all refernces to new directory structureSean Dague1-1/+1
2008-04-02whole lot more movingSean Dague1-0/+0
2008-03-28* Introduced common abstract AssetDataBase implementing IAssetProviderlbsa711-9/+9
* changed the semantics of SQLiteBase to SQLiteUtils * Added abstract placeholder files for the other db providers
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-01-15* Mother of all commits:Adam Frisby1-2/+2
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-12-31* Added database and UserManagerBase glue for FriendsList managementTeravus Ovares1-2/+5
* Don't forget to run prebuild
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-35/+67
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-09-10added some debugging for tracing where asset code isn't working with sqliteSean Dague1-0/+4
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-07factor out common methods to SQLiteBaseSean Dague1-0/+230