Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Add CSharpSqlite to prebuild | Teravus Ovares (Dan Olivares) | 2010-09-23 | 1 | -1/+5 |
| | | | | | | | | | | * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono. | ||||
* | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 2010-09-16 | 1 | -1/+1 |
| | | | | MapAndArray collection | ||||
* | Merged | John Hurliman | 2010-09-12 | 1 | -30/+27 |
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| * | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -30/+27 |
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* | | * Added ISimulationDataService and IEstateDataService | John Hurliman | 2010-09-12 | 1 | -0/+9 |
|/ | | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings | ||||
* | Changed all string references of "IRegionDataStore" to "ISimulationDataStore" | John Hurliman | 2010-09-11 | 1 | -2/+0 |
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* | Fixed the naming mess around data connectors for simulation data | John Hurliman | 2010-09-11 | 1 | -0/+2355 |