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path: root/OpenSim/Data/SQLite/SQLiteAvatarData.cs (follow)
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* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-05-061-1/+1
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* * Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)2010-09-231-1/+5
| | | | | | | | | | * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
* rename SQLiteNG to SQLite and SQLite to SQLiteLegacyJustin Clark-Casey (justincc)2010-04-301-4/+4
| | | | | | | this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
* Added FriendsData to both Null storage and SQLite. Untested.Diva Canto2010-02-281-1/+1
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* * Added SQlite connector for AvatarData. Tested -- works.Diva Canto2010-02-211-0/+74
* Small bug fix in debug message * Set default standalone configs to use SQLite across the board