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2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+0
(this took a while to run).
2008-04-02attempt to fix up all refernces to new directory structureSean Dague1-2/+2
2008-04-02reorganizing namespaces to put all the Data stuff into it's own namespaceSean Dague1-0/+0
/ dir structure. This is coming in over a few changesets so consider trunk broken for the next 30 minutes as these get pulled together.
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-03* Renamed the Data Framework namespaceslbsa711-1/+1
2008-02-05Added copyright statements.Jeff Ames1-1/+28
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-2/+2
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-01-21* Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey1-0/+2
* This should resolve the current build problem
2008-01-16* More work on getting the database framework to actually worklbsa711-1/+1
2008-01-15* Renamed a bunch of Data baseclasses for clarity and readabilitylbsa711-2/+2
(Slowly getting there)
2008-01-15* Some morw work on specializing the database framework for OpenSimlbsa711-1/+2
2008-01-14Set svn:eol-style.Jeff Ames1-73/+73
2008-01-14* Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵lbsa711-0/+73
to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together