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* in theory fix the user table mappingSean Dague2008-05-021-2/+2
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* added user appearance mapping in nhibernateSean Dague2008-05-021-0/+37
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* fix types on nhibernate mappings for User bitsSean Dague2008-04-152-11/+12
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* first drop of user storage implementation for nhibernate. Sean Dague2008-04-111-2/+2
| | | | | | | This surely doesn't work yet, but it compiles, and I'm getting close to a stopping point for the day.
* add user agent mappingSean Dague2008-04-111-0/+21
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* add user profile mapping for nhibernateSean Dague2008-04-101-0/+29
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* NHibernate Inventory support. Lightly tested, but seems to workSean Dague2008-04-091-1/+1
| | | | | | | | | well enough on my test environment. Will need to add some exception catching down the road. On to User Store.
* changing around types a bit to make stuff more readable for Sean Dague2008-04-093-9/+9
| | | | | | me.
* NHibernate Inventory getting close, except for some of the Sean Dague2008-04-092-5/+5
| | | | | | complex folder queries.
* fix up Inventory hbm definitions to work. Adding indexes in Sean Dague2008-04-082-7/+6
| | | | | | | NHibernate is quite nice (though there will still need to be a db creator bit carved out later).
* move the mappings to .hbm.xml so NHibernate actuallySean Dague2008-04-082-0/+0
| | | | | | sees them
* added the folder mappingsSean Dague2008-04-081-0/+14
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* LLUUID mapper actually appears to work now withSean Dague2008-04-082-6/+6
| | | | | | NHibernate for Assets.
* added mapping for InventoryItemBaseSean Dague2008-04-081-0/+20
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* attempt to introduce custom LLUUIDString type forSean Dague2008-04-081-1/+1
| | | | | | NHibernate
* needed to add 4 characters to support the dashesSean Dague2008-04-071-1/+1
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* Check in the remaining bits to do Asset store via NHibernate. StillSean Dague2008-04-031-8/+7
| | | | | | | | need to work out auto table creation in a reasonable way. Tommorrow I'll work on getting the NHibernate bits in place to be able to put this into the main tree.
* point in time update of NHibernate Asset Mapping codeSean Dague2008-04-031-0/+16