| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
restoration.
* Can optionally replace the OpenGridMode committed earlier.
* Will create a series of incrementing restore SQL files, one per user, in folders listed per-day.
* For MySql Section of InventoryService INI:
rollback = "true"
rollbackdir = "/absolute/path/to/rollback/storage/dir"
|
|
|
|
|
| |
* Enable "opengridmode=true" in your Inventory Connector (where the mysql connection strings are) to enable if you are running a 'wide-open-grid'.
* More comprehensive rollback support being implemented, should be available later today.
|
| |
|
| |
|
|
|
|
| |
for testign the new generic table handling
|
|
|
|
| |
functionality yet
|
|
|
|
| |
unknown asset type, and log an error if it ever does happen
|
| |
|
| |
|
|
|
|
| |
the grid server after running for several hours
|
|
|
|
|
|
|
| |
instead of throwing and catching exceptions
* Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command
* Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
|
|
|
|
|
|
|
|
|
|
| |
Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape
|
|
|
|
|
|
| |
* Handle the AgentFOV packet
* Bypass queuing and throttles for ping checks to make ping times more closely match network latency
* Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
|
|
|
|
|
|
| |
statement inside a try/catch. This statement times out for me very frequently
* More verbose logging when zerocoding fails on an outbound packet
|
|
|
|
|
|
| |
cloud issues
* Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
|
|
|
|
|
|
|
| |
MySQLAssetData with Utils.DateTimeToUnixTime()
* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode
* Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
|
| |
|
| |
|
| |
|
|\
| |
| |
| | |
htb-throttle
|
| |
| |
| |
| |
| |
| |
| |
| | |
the underlying connection of a reader or command to be closed before the
reader or command itself. Added the proper logic to Close and dispose items
in CloseDBConnection. Readers and Connections need Close(), Commands need
Dispose(), in the order Reader, Command, Connection.
Also reinstated 80-column-friendly formatting
|
|/
|
|
|
|
|
|
| |
although not everything is reimplemented yet
* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing
* Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively
* Fixed formatting for a MySQLAssetData error logging line
|
|
|
|
| |
close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed
|
|
|
|
|
|
| |
Local member in MySQLAssetData
* First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
|
|
|
|
| |
- adding LandDataSerializer to OAR mechanics
|
| |
|
| |
|
| |
|
|
|
|
| |
overwrite the posX and posY members of the structure
|
|\
| |
| |
| |
| | |
Conflicts:
OpenSim/Data/MySQL/MySQLRegionData.cs
|
| | |
|
| |
| |
| |
| | |
Added OpenSim.GridServer.ini.example that I have been using for testing the ROBUST grid service with the GridClient.
|
|/ |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
schema, but can read the old ones for compatibility. It should not be used
to write to the old tables unless you know what you're doing!
This is untested and will probably not work.
|
|
|
|
| |
and idle performance.
|
| |
|
|
|
|
| |
with Store/Get
|
|
|
|
| |
separate insert and update methods.
|
| |
|
|
|
|
| |
parameter from MySQL/MySQLInventoryData.cs * Fixed a bug in SQLite/SQLiteAssetData.cs that was causing a NRE when updating an asset. * Improved the BasicAssetTest.cs to do full create/update/get testing * Improved the BasicInventoryTest.cs to do full create/update/get of both a folder and an item * Moved the null ref tests to the start of the PropertyCompareConstraint.cs, so that it doesn't throw when passing in a null item
|
| |
|
|
|
|
| |
256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
|