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* fix build breakJustin Clark-Casey (justincc)2010-10-131-1/+1
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* Correctly update the LastSeen fieldMelanie Thielker2010-10-131-1/+1
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* Ensure no UUID.Zero region ID is ever written to presence. Add a MigrationMelanie Thielker2010-10-132-1/+11
| | | | to add a LastSeen field of type "Timestamp" to Presence for MySQL
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-1/+1
| | | | MapAndArray collection
* MergedJohn Hurliman2010-09-122-12/+12
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| * Formatting cleanup.Jeff Ames2010-09-122-12/+12
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-122-0/+18
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
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* Re-enabled asset last access time logging in MySQLJohn Hurliman2010-09-111-3/+0
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* Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-071-0/+2
| | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-051-4/+2
| | | | on IDwellModule
* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-302-4/+32
| | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
* Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)2010-08-261-107/+104
| | | | scene object
* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-103/+107
| | | | conditions in linking and unlinking
* Skip conversion if fields that are null in the database. This mayMelanie Thielker2010-08-191-0/+4
| | | | uncover errors elsewhere.
* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
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* Enforce DB limits on region name to 32 chars, or else (not good). Removed a ↵Diva Canto2010-08-101-0/+3
| | | | piece of code from Hyperlinker that didn't work anyway. Shortened the hyperlink region name.
* Thank you, Marck00, for a patch that implemented region distance sortingMelanie Thielker2010-08-081-2/+4
| | | | for fallback regions. Applied with changes.
* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-062-5/+20
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| * fix mysql/mssql prim serialization problemJustin Clark-Casey (justincc)2010-08-041-6/+2
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| * Implement MediaUrl persistence for MySQL and MsSQLJustin Clark-Casey (justincc)2010-08-031-2/+8
| | | | | | | | Not sure how I forgot this. This may resolve problems with media textures not persisting over restart for these databases.
| * get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)2010-08-031-3/+5
| | | | | | | | | | using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
| * add mysql support for media on a primJustin Clark-Casey (justincc)2010-07-262-3/+14
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* | White space from previous commit.Diva Canto2010-07-311-25/+25
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* | Implemented console command "show hyperlinks".Marck2010-07-311-23/+26
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* Added checks to XInventory DB layer to truncate names and descriptions.Diva Canto2010-06-271-1/+9
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* Revert "This is a HACK! Downright nasty. For some reason, the devs of the mysql"Melanie2010-06-191-7/+0
| | | | | | Didn't do what it said on the package! This reverts commit 8643db3ef0c4dca709d85fc37240a18fd9049520.
* This is a HACK! Downright nasty. For some reason, the devs of the mysqlMelanie2010-06-191-0/+7
| | | | | connector have decided that their vision of timeouts is the only valid one. This uses reflection to show them the finger. Please test.
* Revert "Set command timeout to infinity on migrations"Melanie2010-06-171-1/+0
| | | | This reverts commit 51d30fd34a950e0cd71d61ce0666a6d1e90bf233.
* Set command timeout to infinity on migrationsMelanie2010-06-171-0/+1
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* * Deleted duplicated migration that was failing anyway.Diva Canto2010-06-141-2/+0
| | | | * Added an error message in initial estate owner creation that makes it clear what needs to happen.
* Add the BEGIN; I had missedMelanie2010-06-091-0/+1
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* Re-add Migration version 32, which apparently got dropped completely.Melanie2010-06-091-0/+72
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* * Changed CreatorIDs consistently to varchar(128)Diva Canto2010-06-082-1/+9
| | | | | * Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style
* Add a migration to adjust types in the WL table. The new connector likes thatMelanie2010-06-081-0/+6
| | | | better
* Merge branch 'unitests'Melanie2010-05-266-503/+81
|\ | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * MySQL Migrations: Minor correcton to Region/Estate splitAlexRa2010-05-232-6/+12
| | | | | | | | (some Estate SQL left behind in the Region migration)
| * Split migrations for RegionStore and EstateStore (see WARNING!)AlexRa2010-05-232-78/+69
| | | | | | | | | | | | | | | | | | | | | | | | ok, so the estate stores now want their own migration files, but as it happened the SQL definition were inside the Region migrations. It seems better/cleaner to keep each 'store' separately updatable. WARNING: any editing in the middle of the migration scripts (as opposite to just appending to them) has the potential of messing up updates of existing databases. As far as I can see, this one is (probably) safe, the worst that could happen is the EstateStore migration silently fail if the estate the tables are already there.
| * Removed MySql and SQLite-specific asset test filesAlexRa2010-05-231-92/+0
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| * All data tests made DBMS-independentAlexRa2010-05-233-327/+0
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* | The 8th migration statement in AssetStore.migrations didn't look right.Diva Canto2010-05-231-1/+1
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* Cleaned up MySql migrations a bit more, got rid of all old-form migration ↵Diva Canto2010-05-205-32/+8
| | | | files. Restored Presence table to its taboo-breaking form.
* MySQLAssetData.cs now supports asset_flags, CreatorIDAlexRa2010-05-191-5/+7
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* MySQL: added CreatorID, moved asset_flag to migration scriptAlexRa2010-05-191-0/+8
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* Clean up output a bitMelanie2010-05-191-5/+1
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* Revert "Allow migration steps to fail again without bringing down the house"Melanie2010-05-191-1/+1
| | | | This reverts commit 167db502593de5f535d8c322005c63ef263940ed.
* Allow migration steps to fail again without bringing down the houseMelanie2010-05-191-1/+1
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* Make m_log in migrations private. Define new m_log in derived classMelanie2010-05-181-0/+2
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* Some more corrections after MySQL connector updateAlexRa2010-05-192-2/+3
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* All (?) MySQL stores fixed to use DBGuid.FromDB()AlexRa2010-05-195-92/+68
| | | | | | | | | | | | | This was needed if we want to update to the latest MySQL connector dll. It automatically converts CHAR(36) to Guids, so getting them as strings no longer works. By using DBGuid.FromDB(), we unlink from any particular storage format of GUIDs, could even make them BINARY(16) if we like. Actually not all MySql units are touched, but the remaining ones don't seem to be affected (they don't read GUIDs from DB)