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* Apply patch from bug #1601 -- more documentation for Data/MySQL. Thanks ↵Jeff Ames2008-06-264-78/+315
| | | | kerunix_Flan!
* Mantis#1595. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-0/+3
| | | | | Adds pipes for the prim item flags field
* Add patch from bug #1596 - adds Doxygen documentation in OpenSim.Data.MySQL ↵Jeff Ames2008-06-267-17/+224
| | | | files. Thanks kerunix_Flan!
* add migrations to mysql and sqlite for flags on embedded inventorySean Dague2008-06-251-0/+5
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* based on positive feedback on performance of making keys fixed lengthSean Dague2008-06-241-0/+31
| | | | | | | for assets, make all the indexed columns in the inventory fixed length via migration.
* add migration to go from varchar -> char for uuid. TestedSean Dague2008-06-231-0/+9
| | | | | | | on my machine, and works, but backing up before migrations is always a good idea.
* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-212-0/+122
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* * Handle parcel telehub location corruption gracefully. DBNullTeravus Ovares2008-06-201-7/+16
| | | | | * mySQL this time.
* oops, build break. needed to include another reference.Sean Dague2008-06-191-0/+1
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* add migrations support for mysql log store. This should completeSean Dague2008-06-193-1/+41
| | | | | | all the mysql bits for migration.
* fix an edge case with migrations in the region store.Sean Dague2008-06-193-2/+54
| | | | | | Add migration support to gridstore.
* the beginning of the great id format migration. This makesSean Dague2008-06-162-6/+13
| | | | | | | | | asset uuids no longer binary. I've tested this migration a few times, and it seems working in all the scenarios I've found but it wouldn't hurt to backup your asset db before running this as it does touch a very sensitive part of our content system.
* Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames2008-06-132-2/+2
| | | | hard-coded port numbers.
* look mom, migrations in action. This adds a couple of indexesSean Dague2008-06-121-0/+6
| | | | | | | | | to mysql regions that should help on performance of some of the selects. We should start capturing more data on performance bits to figure out where else we are missing indexes and add them via migrations as well.
* Fix mysql migrations. This is tested with an existing up to date schema,Sean Dague2008-06-127-17/+32
| | | | | | | | | and no schema. It should also work with a non up to date schema as well. Btw, meetings in which I can get code done are the right kind of meetings.
* * minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey2008-06-121-1/+1
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* this, in theory, adds migration support to mysql for all Sean Dague2008-06-124-112/+194
| | | | | | | | data sources besides the grid store. It is only lightly tested so the less adventurous should wait a couple of checkins before upgrading.
* check in region store initial migration definition, Sean Dague2008-06-121-0/+150
| | | | | | | now on to integrating this approach into the mysql driver. Beware the next couple of checkins.
* check in migration files for mysqlSean Dague2008-06-123-0/+152
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* Mantis#1501. Thank you kindly, Nebadon, for a patch thatCharles Krinke2008-06-101-1/+7
| | | | | addresses the 'terrain fill 0' error.
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-5/+5
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* * experimental: Make OpenSim archiver save and reload all prim textures when ↵Justin Clarke Casey2008-06-021-0/+1
| | | | not all faces have the same texture
* * Duh, actually returning from the CreateAsset method once we know the asset ↵Justin Clarke Casey2008-05-311-0/+1
| | | | exists would be better than carrying on
* * Remove the mysql logging noise I accidentally left in a few commits agoJustin Clarke Casey2008-05-311-2/+2
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* * Change MySQL to check whether an asset already exists before inserting it ↵Justin Clarke Casey2008-05-311-1/+40
| | | | into the database
* * Implements UserServer logoff in a few situationsTeravus Ovares2008-05-311-2/+2
| | | | | | | * User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there. * From the UserServer, admin types 'logoff-user firstname lastname message'. * Some regions may not get the message because they're not updated yet.
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-303-12/+16
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* actually user the database_connect string for mysql. Sean Dague2008-05-281-20/+19
| | | | | | | This means you can run all the OpenSim grid services without needing a mysql_connection.ini
* let Grid Servers specify a connect string in their configuration.Sean Dague2008-05-282-24/+39
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* remove terrain bloat, only keep last terrain revisionSean Dague2008-05-281-1/+5
| | | | | | | for mysql. For active terraformers this should return a lot of database space.
* remove an erroneous line to fetch the terrain table in a way that Sean Dague2008-05-281-2/+0
| | | | | | isn't actually used.
* * Potential fix for Mantis#167, 332 - MySQL Thread collision.Adam Frisby2008-05-261-61/+76
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* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-6/+8
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* add a lock on the update, this should have been there before.Sean Dague2008-05-221-2/+13
| | | | | | still not convinced this will help, but it was wrong.
* this removes use of the mapper for wearables, and I can confirm thingsSean Dague2008-05-213-88/+109
| | | | | | | get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
* create some direct sql calls for appearanceSean Dague2008-05-211-0/+109
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* autocreate appearance table if it isn't thereSean Dague2008-05-192-0/+18
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* prep for changes need to create the appearance tablesSean Dague2008-05-191-4/+1
| | | | | | by default
* make the super class conveniance appearance stuff virtualSean Dague2008-05-191-2/+2
| | | | | | so they can be overrided correctly by subclasses
* i can haz pantz?Sean Dague2008-05-191-3/+1
| | | | | | | | | | | | | | You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
* Formatting cleanup.Jeff Ames2008-05-171-8/+8
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* it helps to actually create the database if the connectSean Dague2008-05-161-0/+1
| | | | | | string is provided. My bad.
* in theory, this moves the appearance mapper to liveSean Dague2008-05-161-37/+70
| | | | | | | under the MySQLUserData. There is a lot of in theory here so testing would be appreciated.
* Formatting cleanup.Jeff Ames2008-05-166-132/+132
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* testing avatar appearance as a user serviceSean Dague2008-05-151-9/+9
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* remove my UserAppearance object, switch all code to useSean Dague2008-05-151-3/+3
| | | | | | AvatarAppearance instead.
* More formatting cleanup.Jeff Ames2008-05-141-2/+5
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* Formatting cleanup.Jeff Ames2008-05-142-2/+2
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* * You can haz more spring cleaning.Adam Frisby2008-05-081-8/+2
| | | | | * Eventually this codebase will be clean. >_>
* De-tabify source.Jeff Ames2008-05-061-1/+1
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