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* | Change the interface a bit before someone depends on it's current formMelanie2009-12-291-0/+4
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* | Give the new user tables the once-over. Strip the current set of methodsMelanie2009-12-294-139/+18
| | | | | | | | | | from IUserAccountService, we need to define what goes in there. Change the handler to the generic handler. Adjust migrations, add index
* | * Added useraccount tableDiva Canto2009-12-291-0/+13
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* | Add the indices to really make this table workMelanie2009-12-281-0/+6
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* | Add a migration to add the 3 new fieldsMelanie2009-12-281-0/+7
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* | Adding new fields and home location methid to presence. Adding cleanupMelanie2009-12-282-0/+54
| | | | | | | | (deleting all but one presence record) on logout so that they don't pile up.
* | Add the second step of the friends migration to pull data from the old table ↵Melanie2009-12-281-0/+5
| | | | | | | | into the new
* | Add the migration for friends and guard the presence Report functionMelanie2009-12-282-0/+13
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* | Forgot the migration fileMelanie2009-12-281-0/+15
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* | Add the MySQL presence data moduleMelanie2009-12-271-0/+93
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* Correct some issues with the last commitroot2009-12-261-1/+2
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* Close a SQL injection loophole in the new database driverMelanie2009-12-261-2/+3
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* Make the GenericTableHandler work as intendedroot2009-12-261-2/+8
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* Add a generic REPLACE INTO handler for put into the generic table handlerMelanie2009-12-261-0/+25
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* * Implements OSSL function: osGetSimulatorMemory - returns the current ↵Adam Frisby2009-12-131-0/+3
| | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData
* Refix the fixMelanie2009-12-111-1/+1
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* Kill a NRE caused by an error message trying to print unavailable datagrid2009-12-111-2/+2
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* Log old position and region information when an orphaned child prim is foundJustin Clark-Casey (justincc)2009-12-021-1/+3
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* * Implements SQL Rollback support to Inventory Service for quicker backup ↵Adam Frisby2009-11-231-0/+154
| | | | | | | | | | restoration. * Can optionally replace the OpenGridMode committed earlier. * Will create a series of incrementing restore SQL files, one per user, in folders listed per-day. * For MySql Section of InventoryService INI: rollback = "true" rollbackdir = "/absolute/path/to/rollback/storage/dir"
* * Adds a modicum of additional checking to the Inventory Service (MySQL only)Adam Frisby2009-11-231-5/+22
| | | | | * Enable "opengridmode=true" in your Inventory Connector (where the mysql connection strings are) to enable if you are running a 'wide-open-grid'. * More comprehensive rollback support being implemented, should be available later today.
* Formatting cleanup.Jeff Ames2009-11-231-2/+2
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* Implement generic delete methodMelanie2009-11-181-1/+14
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* Tweak presence handling and whip up a database connector and handlerMelanie2009-11-181-1/+3
| | | | for testign the new generic table handling
* Committing the incomplete table handler to get it into the tree. No userMelanie2009-11-151-0/+200
| | | | functionality yet
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-4/+1
| | | | unknown asset type, and log an error if it ever does happen
* Removing Console.WriteLine()s that were brought in with the revertJohn Hurliman2009-11-021-2/+0
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* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-4/+4
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* Reverting the memory leak patch for MySQL. Problems have been reported with ↵John Hurliman2009-11-0210-834/+860
| | | | the grid server after running for several hours
* * Tweak to region module loading to check for a matching constructor first ↵John Hurliman2009-10-271-14/+18
| | | | | | | instead of throwing and catching exceptions * Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command * Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
* Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-252-30/+26
| | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
* * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-181-133/+138
| | | | | | * Handle the AgentFOV packet * Bypass queuing and throttles for ping checks to make ping times more closely match network latency * Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
* * Changing the "clean dropped attachments" MySQL command to a using ↵John Hurliman2009-10-161-6/+14
| | | | | | statement inside a try/catch. This statement times out for me very frequently * More verbose logging when zerocoding fails on an outbound packet
* * Change appearance packets from State to Task. This will hopefully fix the ↵John Hurliman2009-10-161-0/+5
| | | | | | cloud issues * Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
* * Replaced (possibly broken?) math for calculating the unix timestamp in ↵John Hurliman2009-10-141-5/+5
| | | | | | | MySQLAssetData with Utils.DateTimeToUnixTime() * Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode * Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
* Stop null values from being returned on database queriesMelanie2009-10-121-1/+4
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* Reverting MySQLLegacyRegionData spamJohn Hurliman2009-10-061-6/+0
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* MySQLLegacyRegionData: Extreme Spam Edition(tm)John Hurliman2009-10-061-0/+6
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-064-75/+77
|\ | | | | | | htb-throttle
| * Remove the using() constructs from the new style database modules; they causedMelanie2009-10-064-75/+77
| | | | | | | | | | | | | | | | the underlying connection of a reader or command to be closed before the reader or command itself. Added the proper logic to Close and dispose items in CloseDBConnection. Readers and Connections need Close(), Commands need Dispose(), in the order Reader, Command, Connection. Also reinstated 80-column-friendly formatting
* | * Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman2009-10-061-4/+2
|/ | | | | | | | although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
* Added CloseDBConnection() to replace the old CloseReaderCommand(). This will ↵John Hurliman2009-10-054-11/+21
| | | | close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed
* * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman2009-10-0411-1213/+1111
| | | | | | Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
* - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-3/+3
| | | | - adding LandDataSerializer to OAR mechanics
* Formatting cleanup.Jeff Ames2009-10-014-11/+11
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* Add copyright header. Formatting cleanup.Jeff Ames2009-09-293-3/+3
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* Make the RegionData plugin store the RegionNameMelanie2009-09-271-2/+3
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* Prevent manually setting Data["locX"] and Data["locY"], since that wouldMelanie2009-09-271-0/+4
| | | | overwrite the posX and posY members of the structure
* Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-09-272-8/+5
|\ | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLRegionData.cs
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-09-252-2/+2
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| * All tests pass for MySQL/MySQLRegionData.Diva Canto2009-09-241-12/+3
| | | | | | | | Added OpenSim.GridServer.ini.example that I have been using for testing the ROBUST grid service with the GridClient.