| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
files. Restored Presence table to its taboo-breaking form.
|
| |
|
| |
|
| |
|
|
|
|
| |
This reverts commit 167db502593de5f535d8c322005c63ef263940ed.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This was needed if we want to update to the latest MySQL
connector dll. It automatically converts CHAR(36) to
Guids, so getting them as strings no longer works.
By using DBGuid.FromDB(), we unlink from any particular
storage format of GUIDs, could even make them BINARY(16)
if we like.
Actually not all MySql units are touched, but the remaining ones don't
seem to be affected (they don't read GUIDs from DB)
|
|
|
|
|
| |
Replaced all NNN_StoreName.sql migration resources with a more
readable, single-file-per-store
|
|
|
|
|
| |
Uses MySqlScript class to correctly run proc/func definitions
that need delimiter change. Requires MySql.Data.dll 6.2 or later.
|
| |
|
|
|
|
| |
statements. Fixed here.
|
|
|
|
|
|
| |
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
|
|
|
|
| |
asset deletion in robust handler.
|
|
|
|
|
|
|
| |
CHANGES THE ASSET SERVER PROTOCOL and means you CAN NOT MIX PRIOR VERSIONS
WITH LATER ONES. It may also eat your babies, yada, yada, yada.
The usual cautions for migrations to the assets table apply.
Coding: Can not guarantee nut free.
|
| |
|
|
|
|
|
|
| |
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
|
| |
|
| |
|
|
|
|
| |
for avatar->avatar
|
| |
|
|
|
|
|
| |
This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
|
|
|
|
| |
won't fix the bug I'm seeing with regions not realizing they are already part of an estate, but it will fix the OpenSim crash if that situation ever comes up
|
|
|
|
|
|
|
| |
of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
|
|
|
|
|
|
|
|
| |
to start estates at 100. Existing databases having autcreated estates below
100 will see a gap in estate numbering. Other database implementors need to
ensure that no estates with numbers less that 100 are autocreated, unless
they are prepared to deal with the viewer's built-in notions of
Linden Mainland
|
|
|
|
|
| |
defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
|
| |
|
|
|
|
| |
for it. GridUserService makes more sense; it's the user of the grid, "grid user". I changed it everywhere.
|
|
|
|
|
| |
this will initially store home location data instead of the presence service
compiles but not enough to actually test yet
|
|
|
|
|
|
|
| |
existing sessions with home locations from being picked up
only tested for a single user so this may still fail for multiple users
this may well be all academic anyway since standalone need to persistently store home location in presence data in some way
|
|\
| |
| |
| |
| | |
This is the big one. master is now presence-refactor (pre 0.7). A new branch 0.6.9-post-fixes and leading tag 0.6.9 has been created. The Presence-refactor
branch remains for experimental work.
|
| | |
|
| |
| |
| |
| | |
need to be changed in SQLite & MSSQL as well
|
| | |
|
|\ \
| | |
| | |
| | | |
into presence-refactor
|
| | | |
|
|/ /
| |
| |
| | |
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| |
| | |
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
|
| | |
|
| |
| |
| |
| | |
conform to the changes in the generic table handler.
|
|\ \
| |/
| |
| |
| | |
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
|
| |
| |
| |
| | |
This should accommodate various timeout problems that exist with the current connection pool code in a more general and standard way.
|
| | |
|
| |
| |
| |
| | |
properly handling null item names and descriptions * Fixed the MySQL reader to safely handle null values in string columns that can be null
|
| | |
|
|\ \
| | |
| | |
| | | |
into presence-refactor
|
| | | |
|