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2010-10-18Alphabetize results on region search by prefix matchingMelanie1-0/+2
2010-10-18Bump migration version on LastSeen field so it is actually runMelanie1-1/+1
2010-10-15UPdated the MySql driver to 6.2.4. Also established a much larger ↵Diva Canto1-0/+1
MySqlCommand timeout on fetching prims.
2010-10-13fix build breakJustin Clark-Casey (justincc)1-1/+1
2010-10-13Correctly update the LastSeen fieldMelanie Thielker1-1/+1
2010-10-13Ensure no UUID.Zero region ID is ever written to presence. Add a MigrationMelanie Thielker2-1/+11
to add a LastSeen field of type "Timestamp" to Presence for MySQL
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-1/+1
MapAndArray collection
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman2-0/+18
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames2-12/+12
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-11Re-enabled asset last access time logging in MySQLJohn Hurliman1-3/+0
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-0/+2
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-0/+2
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-4/+2
on IDwellModule
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2-4/+32
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman2-4/+32
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-26Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)1-107/+104
scene object
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-103/+107
conditions in linking and unlinking
2010-08-19Skip conversion if fields that are null in the database. This mayMelanie Thielker1-0/+4
uncover errors elsewhere.
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)1-2/+2
2010-08-10Enforce DB limits on region name to 32 chars, or else (not good). Removed a ↵Diva Canto1-0/+3
piece of code from Hyperlinker that didn't work anyway. Shortened the hyperlink region name.
2010-08-08Thank you, Marck00, for a patch that implemented region distance sortingMelanie Thielker1-2/+4
for fallback regions. Applied with changes.
2010-08-04fix mysql/mssql prim serialization problemJustin Clark-Casey (justincc)1-6/+2
2010-08-03Implement MediaUrl persistence for MySQL and MsSQLJustin Clark-Casey (justincc)1-2/+8
Not sure how I forgot this. This may resolve problems with media textures not persisting over restart for these databases.
2010-08-03get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)1-3/+5
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-07-31White space from previous commit.Diva Canto1-25/+25
2010-07-31Implemented console command "show hyperlinks".Marck1-23/+26
2010-07-26add mysql support for media on a primJustin Clark-Casey (justincc)2-3/+14
2010-07-26add mysql support for media on a primJustin Clark-Casey (justincc)2-3/+14
2010-06-27Added checks to XInventory DB layer to truncate names and descriptions.Diva Canto1-1/+9
2010-06-19Revert "This is a HACK! Downright nasty. For some reason, the devs of the mysql"Melanie1-7/+0
Didn't do what it said on the package! This reverts commit 8643db3ef0c4dca709d85fc37240a18fd9049520.
2010-06-19This is a HACK! Downright nasty. For some reason, the devs of the mysqlMelanie1-0/+7
connector have decided that their vision of timeouts is the only valid one. This uses reflection to show them the finger. Please test.
2010-06-17Revert "Set command timeout to infinity on migrations"Melanie1-1/+0
This reverts commit 51d30fd34a950e0cd71d61ce0666a6d1e90bf233.
2010-06-17Set command timeout to infinity on migrationsMelanie1-0/+1
2010-06-14* Deleted duplicated migration that was failing anyway.Diva Canto1-2/+0
* Added an error message in initial estate owner creation that makes it clear what needs to happen.
2010-06-09Add the BEGIN; I had missedMelanie1-0/+1
2010-06-09Re-add Migration version 32, which apparently got dropped completely.Melanie1-0/+72
2010-06-08* Changed CreatorIDs consistently to varchar(128)Diva Canto2-1/+9
* Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style
2010-06-08Add a migration to adjust types in the WL table. The new connector likes thatMelanie1-0/+6
better
2010-05-23The 8th migration statement in AssetStore.migrations didn't look right.Diva Canto1-1/+1
2010-05-23MySQL Migrations: Minor correcton to Region/Estate splitAlexRa2-6/+12
(some Estate SQL left behind in the Region migration)
2010-05-23Split migrations for RegionStore and EstateStore (see WARNING!)AlexRa2-78/+69
ok, so the estate stores now want their own migration files, but as it happened the SQL definition were inside the Region migrations. It seems better/cleaner to keep each 'store' separately updatable. WARNING: any editing in the middle of the migration scripts (as opposite to just appending to them) has the potential of messing up updates of existing databases. As far as I can see, this one is (probably) safe, the worst that could happen is the EstateStore migration silently fail if the estate the tables are already there.
2010-05-23Removed MySql and SQLite-specific asset test filesAlexRa1-92/+0
2010-05-23All data tests made DBMS-independentAlexRa3-327/+0
2010-05-20Cleaned up MySql migrations a bit more, got rid of all old-form migration ↵Diva Canto5-32/+8
files. Restored Presence table to its taboo-breaking form.
2010-05-19MySQLAssetData.cs now supports asset_flags, CreatorIDAlexRa1-5/+7
2010-05-19MySQL: added CreatorID, moved asset_flag to migration scriptAlexRa1-0/+8
2010-05-19Clean up output a bitMelanie1-5/+1
2010-05-19Revert "Allow migration steps to fail again without bringing down the house"Melanie1-1/+1
This reverts commit 167db502593de5f535d8c322005c63ef263940ed.
2010-05-19Allow migration steps to fail again without bringing down the houseMelanie1-1/+1