| Commit message (Collapse) | Author | Files | Lines |
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the rest of the assignments here.
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because of a logic error.
attempt to speed up deletes a bit by batching up all the primitem
deletes and primshape deletes into single delete statements. This
removes the lock/release/lock/release/lock/release for loop.
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http://opensimulator.org/mantis/view.php?id=2739 by no longer bothering to store or retrieve the local parentID in
the region database
* The original issue is that the now randomly generated local ids do not fit into the int parentID datatype
* However, as far as I know it's actually pointless to store this local parent ID anyway (we already store the groupUUID), especially as we don't bother to store the localID (as
opposed to UUID itself).
* Conservatively, the actual column will be removed in a later commit
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exceptions as well.
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than it solved by trying to use, and then exhausting, the connection pool
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This should finally kill the "There is already an open data reader associated
with this connection, which must be closed first" error that makes people's
builds not save
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* please say if this causes you a problem
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MySQLRegionData
* I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are)
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tables, and changed the database modules to actually push these doubles
down into the database layer.
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Maybe we don't have to say "Shift happens" as often anymore....
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terrain is found, rather than a default "0" terrain.
Remove the "remove object wrong region" test. UUIDs either are unique
or they're not. This test tested a bad behavior I have chosen not to
duplicate.
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mechanism to prevent prim loss. Preserve link order on sim restart
and drag copy. Fix drag-copied prims' inventories. Fix persistence
of child prim inventories.
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havenever seen that texture before.
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from the presence module to the message server, through the user server
and on into the database. This should fix the "Already logged in" issue
that grids see after a sim crashes, or a user crashes out of a sim.
Not yet a 100% solution for friends, but getting there.
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* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
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Attached patch implements llCollisionSound. Thanks T. Sado.
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variable sun vector, adding 3 new fields on both.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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MySqlDataReader needs to be Close()d explicitly. Disposing it or letting
it fall out of scope will not free it's hold on the connection.
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(added a fix for the broken build from last commit, too)
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Contains a migration. May contain nuts.
Please back up your inventory data store. This revision changes the interface
version!! No older regions can connect to these new UGAIM, and the new regions
can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss
Currently persisted on MySQL only.
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(one that won't parse right) will prevent all other items in that folder
to load when inventory is requested. This is very careful to no longer
add inventory items that return as null to the hash table for
getInventoryInFolder, as well as be more careful parsing UUIDs for
fields that aren't marked not null in MySQL.
The net result, you may see previously missing inventory items return
after this checkin. Folders probably need to be hardened in the same
way, but I'm out of time for today.
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RootPart and adding the part separately
* Make RootPart read only
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allowing landFlags bit 31 to be used (Int32 -> UInt32).
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as the code to update these at the appropriate time. This isn't
surfaced in AssetBase yet.
Change the replace into to an insert into for asset create. Assets
are not supposed to be updatable, and the replace into is more
expensive.
From: Sean Dague <sdague@gmail.com>
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Add more unit tests for user cases
Persist more user fields into mysql that already had columns
defined but weren't getting passed to the mysql manager.
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From: Sean Dague <sdague@gmail.com>
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From: Sean Dague <sdague@gmail.com>
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* Added additional error message when a Object/SOG DB save fails so we can trace why.
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on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
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locks to just before the try/catch/finally block, so that an exception
thrown between taking the lock and entering the try doesn't leave a mutex
locked
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potential issue when in high load. Related to mantis #2508.
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some fixes in MySQL and SQLite
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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SQLite reports System NUll Reference, but works, inside
LoadItems, on SQLiteRegionData.cs
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
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- Makes SQLite mimick MySQL default behavior on first
and last name already on db: it does not insert the
new record.
- Added tests for UUID 0 and for new UUID with existing
first and last name.
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- Added lookup in the data-layer
- MySQL works
- SQLite doesn't have a grid-db, so it won't work there
- I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-)
- Added the plumbing up to OGS1GridServices. This speaks with the grid-server
via XMLRPC.
- Modified MapSearchModule to use the new data. It's backward compatible; if
used with an old grid-server, it just returns one found region instead of a
list.
- Refactored a bit.
Note: This updates data, grid-server and region code. No new files.
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