| Commit message (Collapse) | Author | Age | Files | Lines |
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This is to handle the changes in the v1.23 viewer
of LL regarding the adult rating. With this patch
a region can be changed to the adult rating from
LL viewer v1.23 and above.
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Since creatorID is no longer treated as a UUID type in the code from the database we need to make sure that it isn't null in the database. This updates all empty string and null values for this column to the Zero UUID, and makes the column a not null definition with a default fo the Zero UUID.
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all other tables
* This revision contains a mysql data migration. Please backup your mysql region database as a precaution before using this code.
* I also advise that you do a runprebuild[.sh|.bat] and a clean build ("nant clean build" if you're using the command line).
* This change is needed for future id schemes
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The new one already in the Library will be reinserted automatically.
Fixes Mantis #964
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outdated by migrations 6 months ago.
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OpenSim.Data.MySQL addin.
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OpenSim.Grid.AssetInventoryServer.
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OpenSim.Data.*.addin.xml
- remove OpenSim.Grid.NewAssetServer.exe from bin/OpenSim.Data.addin.xml
- add prebuild.xml section for OpenSim.Grid.AssetServer.Plugins.OpenSim.dll
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* Since this is a db change, as always I strongly recommend that you backup your database before updating to this revision
* Haven't touched MSSQL in case I get it wrong - looking for some kind soul to take care of this.
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tables, and changed the database modules to actually push these doubles
down into the database layer.
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Maybe we don't have to say "Shift happens" as often anymore....
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mechanism to prevent prim loss. Preserve link order on sim restart
and drag copy. Fix drag-copied prims' inventories. Fix persistence
of child prim inventories.
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Attached patch implements llCollisionSound. Thanks T. Sado.
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variable sun vector, adding 3 new fields on both.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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as the code to update these at the appropriate time. This isn't
surfaced in AssetBase yet.
Change the replace into to an insert into for asset create. Assets
are not supposed to be updatable, and the replace into is more
expensive.
From: Sean Dague <sdague@gmail.com>
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From: Sean Dague <sdague@gmail.com>
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Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
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revisions ago
* Hopefully there wasn't a problem anyway, since the look at stuff isn't enabled yet
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object property. Fix issue 2149.
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Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
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No user functionality yet.
Run prebuild. Contains a Migration. May contain nuts.
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Plumbs in attachment persistence and adds the tables. Currently MySQL
only, no user functionality yet.
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This will have no effect unless both the UGAI and the region are
this revision or later
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dlls. Fix issue 1876.
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Adds the new access semantics and the new flag (allow only age verified)
Plumbs in the abuse email address from sim to viewer. The other way around,
libomv appears to be lacking support for the data field in the packet.
Includes a migration, run prebuild!
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Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
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This should speed up initial load of prims, especially on primy regions.
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should actually speed up deletes substantially, especially for large
regions, as this was a table scan before.
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Patch 5 in the region settings series. Adds a migration to ensure corrupted
data is purged and re-read from defaults. Some changes. Still no full
functionality
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to move all their UUID stores from varchar(255) -> char(36). Based
on past evidence, this should help with performance.
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* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
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for assets, make all the indexed columns in the inventory fixed length
via migration.
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on my machine, and works, but backing up before migrations
is always a good idea.
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World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
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all the mysql bits for migration.
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Add migration support to gridstore.
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asset uuids no longer binary. I've tested this migration a
few times, and it seems working in all the scenarios I've found
but it wouldn't hurt to backup your asset db before running this
as it does touch a very sensitive part of our content system.
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to mysql regions that should help on performance of some of the
selects. We should start capturing more data on performance bits
to figure out where else we are missing indexes and add them via
migrations as well.
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and no schema. It should also work with a non up to date schema as well.
Btw, meetings in which I can get code done are the right kind of meetings.
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