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revisions ago
* Hopefully there wasn't a problem anyway, since the look at stuff isn't enabled yet
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object property. Fix issue 2149.
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Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
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No user functionality yet.
Run prebuild. Contains a Migration. May contain nuts.
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Plumbs in attachment persistence and adds the tables. Currently MySQL
only, no user functionality yet.
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This will have no effect unless both the UGAI and the region are
this revision or later
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dlls. Fix issue 1876.
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Adds the new access semantics and the new flag (allow only age verified)
Plumbs in the abuse email address from sim to viewer. The other way around,
libomv appears to be lacking support for the data field in the packet.
Includes a migration, run prebuild!
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Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
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This should speed up initial load of prims, especially on primy regions.
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should actually speed up deletes substantially, especially for large
regions, as this was a table scan before.
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Patch 5 in the region settings series. Adds a migration to ensure corrupted
data is purged and re-read from defaults. Some changes. Still no full
functionality
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to move all their UUID stores from varchar(255) -> char(36). Based
on past evidence, this should help with performance.
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* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
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for assets, make all the indexed columns in the inventory fixed length
via migration.
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on my machine, and works, but backing up before migrations
is always a good idea.
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World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
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all the mysql bits for migration.
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Add migration support to gridstore.
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asset uuids no longer binary. I've tested this migration a
few times, and it seems working in all the scenarios I've found
but it wouldn't hurt to backup your asset db before running this
as it does touch a very sensitive part of our content system.
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to mysql regions that should help on performance of some of the
selects. We should start capturing more data on performance bits
to figure out where else we are missing indexes and add them via
migrations as well.
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and no schema. It should also work with a non up to date schema as well.
Btw, meetings in which I can get code done are the right kind of meetings.
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now on to integrating this approach into the mysql
driver. Beware the next couple of checkins.
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get saved to the database. There are still issues on wearing things
after a cleared cache that I'm looking at now.
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by default
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settings as when an inventoryitems table is newly created
* Normalize logging titles in database code, though this doesn't yet cover invoking code
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explicit default values
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* Added AuthbuyerID so that if someone sets a land for sale to someone and then restarts the simulator, when the simulator comes back up, the setting persists.
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* Add updated stub mssql inventory sql (only really because I was in the middle of this when I spotted the numeric transposition)
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Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
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