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path: root/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs (follow)
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* Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)2010-08-261-107/+104
| | | | scene object
* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-103/+107
| | | | conditions in linking and unlinking
* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
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* fix mysql/mssql prim serialization problemJustin Clark-Casey (justincc)2010-08-041-6/+2
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* Implement MediaUrl persistence for MySQL and MsSQLJustin Clark-Casey (justincc)2010-08-031-2/+8
| | | | Not sure how I forgot this. This may resolve problems with media textures not persisting over restart for these databases.
* get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)2010-08-031-3/+5
| | | | | using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
* add mysql support for media on a primJustin Clark-Casey (justincc)2010-07-261-2/+6
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* All (?) MySQL stores fixed to use DBGuid.FromDB()AlexRa2010-05-191-42/+40
| | | | | | | | | | | | | This was needed if we want to update to the latest MySQL connector dll. It automatically converts CHAR(36) to Guids, so getting them as strings no longer works. By using DBGuid.FromDB(), we unlink from any particular storage format of GUIDs, could even make them BINARY(16) if we like. Actually not all MySql units are touched, but the remaining ones don't seem to be affected (they don't read GUIDs from DB)
* OK, this really fixes it, I promise.Diva Canto2010-05-091-2/+2
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* Yey for unit tests. The previous commit had a couple of bugs on SQL ↵Diva Canto2010-05-091-2/+2
| | | | statements. Fixed here.
* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-1/+5
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-0/+199
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* Updated MySQL connection management to use the MySQL connection pooling. ↵Master ScienceSim2010-02-051-443/+481
| | | | This should accommodate various timeout problems that exist with the current connection pool code in a more general and standard way.
* Refix the fixMelanie2009-12-111-1/+1
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* Kill a NRE caused by an error message trying to print unavailable datagrid2009-12-111-2/+2
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* Log old position and region information when an orphaned child prim is foundJustin Clark-Casey (justincc)2009-12-021-1/+3
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* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-4/+4
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* * Tweak to region module loading to check for a matching constructor first ↵John Hurliman2009-10-271-14/+18
| | | | | | | instead of throwing and catching exceptions * Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command * Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
* Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-251-27/+26
| | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
* * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-181-133/+138
| | | | | | * Handle the AgentFOV packet * Bypass queuing and throttles for ping checks to make ping times more closely match network latency * Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
* * Changing the "clean dropped attachments" MySQL command to a using ↵John Hurliman2009-10-161-6/+14
| | | | | | statement inside a try/catch. This statement times out for me very frequently * More verbose logging when zerocoding fails on an outbound packet
* * Change appearance packets from State to Task. This will hopefully fix the ↵John Hurliman2009-10-161-0/+5
| | | | | | cloud issues * Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
* * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman2009-10-041-297/+234
| | | | | | Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
* - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-3/+3
| | | | - adding LandDataSerializer to OAR mechanics
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
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* Add copyright header. Formatting cleanup.Jeff Ames2009-09-291-1/+1
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* Adding the MySQL RegionData service.Melanie2009-09-161-0/+1594