| Commit message (Collapse) | Author | Files | Lines |
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Fix a UUID vs null comparison.
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Active gestures are sent as part of the login-response. Added
fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and
NHibernate. Using the empty ones won't cause errors, but doesn't provide
persistence either, of course.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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patch attached replaces the tree walk algorithm used to build the
folder hierarchy with a single database query. That is, we replace
1 database query per folder with 1 query for the root folder's
properties and 1 query to retrieve the entire collection of folders for a user.
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PluginLoader. Fix issue 1871.
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patch attached to check for timeouts on mysql connections *before*
operations occur that are likely to timeout. if timeout occurs or
the connections is down, it is reconnected before the operation fails.
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kerunix_Flan!
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files. Thanks kerunix_Flan!
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hard-coded port numbers.
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and no schema. It should also work with a non up to date schema as well.
Btw, meetings in which I can get code done are the right kind of meetings.
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data sources besides the grid store. It is only lightly tested
so the less adventurous should wait a couple of checkins before
upgrading.
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This means you can run all the OpenSim grid services without
needing a mysql_connection.ini
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almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
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* Converted a bunch of functions to static functions.
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new fields - not just those I think are initially failing.
* This is more likely to allow existing mysql databases to work temporarily, if the previous revision doesn't work
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mysql inventoryitems table problem
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database adapter
* I don't use mssql so this may not work, corrections (in the form of patches) are welcome.
* Unlike mysql, mssql requires manual updating of existing tables here (which should mean just adding the new fields manually)
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Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
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configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
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* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
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(this took a while to run).
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to reflect what they really are.
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* wrap attributes in properties
* clean up names a little bit
* clean up name styles
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* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
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were implicitly included before). Everything builds again.
Now off to testing.
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than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
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* Should resolve mantis 542
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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resolving inventory problems
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Works with LibSL rev>1532
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subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
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I stopped the looping issue on continous upgrade with this as well.
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notice of doom
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no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM)
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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assets and inventory.
Added asset_plugin key to "StandAlone" section of OpenSim.ini
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