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2008-06-11check in working migration code fore SQLite. This Sean Dague1-1/+7
is now using migrations instead of the old model to create tables. Tested for existing old tables, and for creating new ones.
2008-06-10I'm going to need the Version property to manage Sean Dague1-0/+6
migrating from the old to the new system. Silly legacy code.
2008-06-10update of migration code to be more sane on versionSean Dague1-40/+37
tracking, and support sub types that we'll need for nhibernate.
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames1-8/+16
2008-06-09actually create and populate the migrations table correctly.Sean Dague1-8/+25
2008-06-09migrations seem to not break anything at this point. Sean Dague1-12/+24
Tomorrow I'll start trying to integrate them into sqlite to see if this works right for table migration.
2008-06-09move Migration support into OpenSim.Data, because itSean Dague1-1/+1
really turned out to be small enough to not need it's own assembly
2008-06-09fill out some more migration facilitiesSean Dague1-19/+50
2008-06-09more work in progress migration code, still a while beforeSean Dague1-4/+94
this becomes useful
2008-06-09start in on the shell for a generic database versioning module. My Sean Dague1-32/+38
intent is to create an easier way to manage database table versions like the model used for ruby on rails migrations.
2008-05-20Add copyright notices.Jeff Ames1-3/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+0
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.