Commit message (Collapse) | Author | Files | Lines | ||
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2008-06-13 | Update svn properties, clean up formatting, refactor out duplicate ↵ | Jeff Ames | 1 | -7/+16 | |
hard-coded port numbers. | |||||
2008-06-11 | check in working migration code fore SQLite. This | Sean Dague | 1 | -1/+7 | |
is now using migrations instead of the old model to create tables. Tested for existing old tables, and for creating new ones. | |||||
2008-06-10 | I'm going to need the Version property to manage | Sean Dague | 1 | -0/+6 | |
migrating from the old to the new system. Silly legacy code. | |||||
2008-06-10 | update of migration code to be more sane on version | Sean Dague | 1 | -40/+37 | |
tracking, and support sub types that we'll need for nhibernate. | |||||
2008-06-10 | Update svn properties. Formatting cleanup. | Jeff Ames | 1 | -8/+16 | |
2008-06-09 | actually create and populate the migrations table correctly. | Sean Dague | 1 | -8/+25 | |
2008-06-09 | migrations seem to not break anything at this point. | Sean Dague | 1 | -12/+24 | |
Tomorrow I'll start trying to integrate them into sqlite to see if this works right for table migration. | |||||
2008-06-09 | move Migration support into OpenSim.Data, because it | Sean Dague | 1 | -1/+1 | |
really turned out to be small enough to not need it's own assembly | |||||
2008-06-09 | fill out some more migration facilities | Sean Dague | 1 | -19/+50 | |
2008-06-09 | more work in progress migration code, still a while before | Sean Dague | 1 | -4/+94 | |
this becomes useful | |||||
2008-06-09 | start in on the shell for a generic database versioning module. My | Sean Dague | 1 | -32/+38 | |
intent is to create an easier way to manage database table versions like the model used for ruby on rails migrations. | |||||
2008-05-20 | Add copyright notices. | Jeff Ames | 1 | -3/+28 | |
Fix spelling typo (Thanks ChrisDown for pointing this out) | |||||
2008-05-11 | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 1 | -2/+0 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
2008-05-09 | Update svn properties. | Jeff Ames | 1 | -48/+48 | |
2008-05-08 | * Some refactorings. | Adam Frisby | 1 | -0/+48 | |
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module. |