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Tomorrow I'll start trying to integrate them into sqlite
to see if this works right for table migration.
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really turned out to be small enough to not need it's own
assembly
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this becomes useful
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intent is to create an easier way to manage database table versions
like the model used for ruby on rails migrations.
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Fix spelling typo (Thanks ChrisDown for pointing this out)
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them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.)
* Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
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* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
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