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2008-06-16set CommandTimeout = 0 in the migration commands so that longSean Dague1-0/+2
migrations (like converting asset ids) don't run into the normal 30 second kill switch.
2008-06-16be a bit more verbose about what we are doing on the migrationSean Dague1-0/+7
side so that people don't think we're hung.
2008-06-16fix nhibernate driver so that it starts (based on the appearanceSean Dague1-1/+2
changes it wouldn't come up). include embedded dialect specific sql files for nhibernate migrations figure out how to get the raw db connection so that migrations can work with nhibernate. create initial migration for NHibernate + SQLite + Assets.
2008-06-16change some messages on the migrations front to be Sean Dague1-5/+4
more clear
2008-06-16the beginning of the great id format migration. This makesSean Dague1-0/+2
asset uuids no longer binary. I've tested this migration a few times, and it seems working in all the scenarios I've found but it wouldn't hurt to backup your asset db before running this as it does touch a very sensitive part of our content system.
2008-06-13Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames1-7/+16
hard-coded port numbers.
2008-06-11check in working migration code fore SQLite. This Sean Dague1-1/+7
is now using migrations instead of the old model to create tables. Tested for existing old tables, and for creating new ones.
2008-06-10I'm going to need the Version property to manage Sean Dague1-0/+6
migrating from the old to the new system. Silly legacy code.
2008-06-10update of migration code to be more sane on versionSean Dague1-40/+37
tracking, and support sub types that we'll need for nhibernate.
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames1-8/+16
2008-06-09actually create and populate the migrations table correctly.Sean Dague1-8/+25
2008-06-09migrations seem to not break anything at this point. Sean Dague1-12/+24
Tomorrow I'll start trying to integrate them into sqlite to see if this works right for table migration.
2008-06-09move Migration support into OpenSim.Data, because itSean Dague1-1/+1
really turned out to be small enough to not need it's own assembly
2008-06-09fill out some more migration facilitiesSean Dague1-19/+50
2008-06-09more work in progress migration code, still a while beforeSean Dague1-4/+94
this becomes useful
2008-06-09start in on the shell for a generic database versioning module. My Sean Dague1-32/+38
intent is to create an easier way to manage database table versions like the model used for ruby on rails migrations.
2008-05-20Add copyright notices.Jeff Ames1-3/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+0
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.