| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
Restrict IPresenceData.VerifyAgent to only return bool result
|
| |
|
|
|
|
| |
in mysql, mssql and sqlite database plugins
|
|
|
|
|
| |
I am not in a position to test this so the updates have been done blind.
If it needs any fixing will probably require patches.
|
|
|
|
| |
have an AssemblyInfo file.
|
|
|
|
|
|
|
|
| |
moved/created/deleted to match version numbers cached by viewers.
This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders).
This should hopefully improve viewer reuse of its cached inventory information.
Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
|
|
|
|
| |
easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
includes database region store migrations for mssql, mysql, sqlite
enable/disable this module:
Cap_EnvironmentSettings = "localhost" (for enable)
Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file)
or owerwrite in OpenSim.ini
mantis: http://opensimulator.org/mantis/view.php?id=5860
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
|
|
|
|
| |
This may no longer be an issue with better locale enforcement in OpenSimulator but it doesn't hurt to have this patch.
http://opensimulator.org/mantis/view.php?id=4680
Thanks to controlbreak for this
|
|
|
|
|
|
| |
* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
|
|
|
|
|
|
| |
MySQL and MSSQL have it as Sandbox, sqlite as sandbox.
In various different places in every plugin the wrong casing is used...
Consistency, who needs it? Or one day sqlite can change to Sandbox.
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=5886
|
|
|
|
| |
This reverts commit 0b17a66e683f7ffca3877c1601c4179684b62144.
|
|
|
|
| |
This is done blind since I don't use MSSQL. If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release.
|
|
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
|
|
|
|
| |
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
|
|
|
|
| |
like they've been active for at least 2 and a half years
|
|
|
|
| |
and InventoryStore
|
|
|
|
|
|
| |
5035).
Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
|
|
|
|
|
|
|
| |
objects that had previous been attachments.
Looks like this code was accidentally uncommented in e1b5c612 from feb 2010.
Appears to resolve the rest of http://opensimulator.org/mantis/view.php?id=5664
|
| |
|
|
|
|
| |
support. Needs plenty of testing but clean install and migration from 0.6.9 have been tested and work, a few indexes still need to be added for performance.
|
| |
|
|
|
|
| |
security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
|
|
|
|
| |
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
|
|
|
|
|
|
|
| |
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
|
|
|
|
|
|
| |
Revert "Allow item links to be deleted even when other deletes and purges are disabled."
This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
|
|
|
|
|
|
|
| |
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
|
| |
|
|
|
|
| |
speed with 0.7.x.
|
|
|
|
|
|
|
|
| |
changes to all the estates that the user owns).
This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
|
| |
|
|
|
|
| |
region part of an existing estate, then list the existing region names.
|
|
|
|
| |
from a region and allow normal day cycles to be reestablished
|
|
|
|
| |
MapAndArray collection
|
|\ |
|
| | |
|
|/
|
|
|
| |
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
|
| |
|
|
|
|
| |
on IDwellModule
|
|
|
|
| |
scene object
|
|
|
|
| |
conditions in linking and unlinking
|
| |
|
|
|
|
| |
for fallback regions. Applied with changes.
|
|\ |
|
| | |
|
| |
| |
| |
| | |
Not sure how I forgot this. This may resolve problems with media textures not persisting over restart for these databases.
|
| |
| |
| |
| |
| | |
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
|