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on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
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* Updated MSSQL to reflect resend changes
* Added the new columns in prims table.
* Created a implementation for getting gestures.
* Remove configurable table names for user.
* Thanks Ruud Lathorp
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* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
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Thank you, RuudL, for a patch that brings MSSQL up to the same
implementation level as MySQL.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Change user server to handle attachment assets record properly. Ensure
that attachments are not re-rezzed on region crossing. Persistence
will NOT WORK with earliser UGAI!!
Change region server to match.
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PluginLoader. Fix issue 1871.
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Agent table code (INSERT / UPDATE, etc) now added to MSSQL provider.
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Many issues with handling connections in MSSQL, have rearchitected to
ensure that connections are always opened and closed in a timely fashion
& disposed of cleanly, and removed unnecessary lock statements. SQL
Server performance seems to have improved considerably as a result,
and various timeout errors seem to have been fixed.
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kerunix_Flan!
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MSSQL Avatar appearance solved.
Appearance functions and modified table.
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* User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
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get saved to the database. There are still issues on wearing things
after a cleared cache that I'm looking at now.
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AvatarAppearance instead.
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just ignore this for now, but it lets us get connect strings to sqlite
and nhibernate.
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different casings)
to Name and Version properties for the User stores.
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(this took a while to run).
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actually a little more work than I expected given the copious
use of out params.
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were implicitly included before). Everything builds again.
Now off to testing.
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* Weeded out multiple AvatarPickerAvatar classes
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* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
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[Provided by openlifegrid.com]
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[Provided by openlifegrid.com]
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[Provided by openlifegrid.com]
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[Provided by openlifegrid.com]
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* Split table test and creation into table by table
* Debugged table creation Sql
* Added missing CreateUserFriendsTable.sql
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[Provided by openlifegrid.com]
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* Made regions table name configurable (MSSQL only)
* Added a note in ini.example pointing out that the sql resources have to change if you change table names
* Removed duplicate picker method from GridData interface
[Provided by openlifegrid.com]
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[Provided by openlifegrid.com]
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
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last database changes in before sdauge changes them significantly.
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* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value.. so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
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* Don't forget to run prebuild
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* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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Works with LibSL rev>1532
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* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
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the current NullReferenceException based one
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notice of doom
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* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
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