| Commit message (Collapse) | Author | Files | Lines |
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LICENSE.txt.
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* Changes varchar(36) columns to UUID type in MSSQL - this will be much more efficient
* ===As always, please, please backup your database before applying this patch===
* Thanks Ruud Lathrop (for the patch) and StrawberryFride (for the review)
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* Add single conversion to MSSQLManager.DbTypeFromType
* May resolve storage of prim information under MSSQL
* Thanks SirKimba
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Solves the problem of unable to load prim items on region start in MSSQL.
The error was in the MSSQLRegionData code that loads objects from the database,
due to reliance on the ParentID field that is not used.
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Thank you, RuudL, for a patch that brings MSSQL up to the same
implementation level as MySQL.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Thank you, RuudL, for a complete adaptation of migration and estate
data to MSSQL, and the updating of the RegionData handling in MSSQL.
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Agent table code (INSERT / UPDATE, etc) now added to MSSQL provider.
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Many issues with handling connections in MSSQL, have rearchitected to
ensure that connections are always opened and closed in a timely fashion
& disposed of cleanly, and removed unnecessary lock statements. SQL
Server performance seems to have improved considerably as a result,
and various timeout errors seem to have been fixed.
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* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
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kerunix_Flan!
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* Eventually this codebase will be clean. >_>
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(this took a while to run).
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grief than expected, as monodevelop doesn't like to refactor
properties of properties.
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actually a little more work than I expected given the copious
use of out params.
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were implicitly included before). Everything builds again.
Now off to testing.
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Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it
to reflect the actual capabilites of MySQLDataStore.cs
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owner_uuid support to the MSSQL data driver.
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[Provided by openlifegrid.com]
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* Split table test and creation into table by table
* Debugged table creation Sql
* Added missing CreateUserFriendsTable.sql
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* Made regions table name configurable (MSSQL only)
* Added a note in ini.example pointing out that the sql resources have to change if you change table names
* Removed duplicate picker method from GridData interface
[Provided by openlifegrid.com]
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value.. so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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Works with LibSL rev>1532
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notice of doom
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* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
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* Shortened type references
* Removed redundant 'this' qualifier
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* added some licensing info
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* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
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prebuild.xml though
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