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2008-05-01* In ur code. Making it static.Adam Frisby1-22/+22
* Converted a bunch of functions to static functions.
2008-05-01* Align new fields upgrade sql to have the same 'not null' and default ↵Justin Clarke Casey1-15/+15
settings as when an inventoryitems table is newly created * Normalize logging titles in database code, though this doesn't yet cover invoking code
2008-04-30* Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby1-8/+0
2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares1-1/+1
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-4/+3
(this took a while to run).
2008-04-02attempt to fix up all refernces to new directory structureSean Dague1-3/+3
2008-04-02whole lot more movingSean Dague1-0/+0
2008-03-25Comment out unused private methods.Jeff Ames1-6/+7
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen1-4/+3
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-16Update svn properties.Jeff Ames1-1623/+1623
2008-03-15Thank you kindly, Grumly57 for:Charles Krinke1-1687/+1623
Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it to reflect the actual capabilites of MySQLDataStore.cs
2008-03-13this is a believed fix for some of the MySQL races. Testing wouldSean Dague1-29/+24
be appreciated.
2008-02-19Remove "Loading inventory" messages from item inventory loadsJustin Clarke Casey1-1/+1
2008-02-18More exception checks and crash hintsTedd Hansen1-2/+2
If no scriptengine is specified then don't try to load any.
2008-02-11From: dirk husemann <hud@zurich.ibm.com>Sean Dague1-2/+3
these two patches fixe the terrain load exception that occurs when restarting OpenSim on PPC32 by making terrain loading endian clean. it does NOT fix the client crash exception. need to hunt that one down.
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-16/+15
2008-02-05Converted logging to use log4net.Jeff Ames1-36/+38
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen1-37/+24
work anyway. Added js to OpenSim.ini.example.
2008-02-02Added commands to change config file from console:Tedd Hansen1-3/+13
CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
2008-02-02Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen1-2/+3
Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-02-02Last patch was a disaster... reset terrain whenever bug occurred. Trying ↵Tedd Hansen1-65/+64
again with some modifications on Mutex.
2008-02-02And one more patch before sleepTedd Hansen1-28/+43
This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
2008-02-01Removed "Loading inventory for Primitive" message.Tedd Hansen1-1/+1
Fixed small bug in thread counter.
2008-01-24* Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.Justin Clarke Casey1-0/+3
* Sorry Tedd!
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey1-74/+32
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21Method renameJustin Clarke Casey1-1/+1
2008-01-21Properly lock new separate database accessesJustin Clarke Casey1-59/+62
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey1-91/+71
inventory persistence
2008-01-20Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. ↵Tedd Hansen1-0/+2
(Someone please fix! :)) Lets see if it works every time or just some ;)
2008-01-19Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen1-7/+0
innocent*
2008-01-19That didn't work -- added more debuggingTedd Hansen1-19/+8
2008-01-19That didn't work, trying with TableAdapter.FillSchema(DataSet, ↵Tedd Hansen1-4/+26
SchemaType.Source)
2008-01-19Removed mega-debugging.Tedd Hansen1-26/+7
Possibly solved startup crash. Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen1-0/+19
2008-01-19Still hunting, added debug outputTedd Hansen1-1/+1
2008-01-19Still looking for that startup crash bug. Added some exception handling in ↵Tedd Hansen1-52/+59
prim object load.
2008-01-16* More prim inventory synchronizationJustin Clarke Casey1-19/+22
* Remove some mysql verbosity
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey1-43/+54
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
2008-01-15* Mother of all commits:Adam Frisby1-5/+5
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-13Applied patch from melanie (thank you) for mantis issue# 338MW1-2/+2
2008-01-11* Do database implementation for prim inventory items in mysqlJustin Clarke Casey1-15/+310
* Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa711-2/+2
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-27* Optimized usingslbsa711-194/+210
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* Fixed MonoSQLite Update Table routineTeravus Ovares1-14/+27
* Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa711-1/+4
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares1-0/+42
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
2007-12-27Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey1-1/+2
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
2007-12-20* and another :/Teravus Ovares1-2/+2
2007-12-20* Fixed implicit .ToString() in shape fetch.Teravus Ovares1-2/+2