Commit message (Collapse) | Author | Files | Lines | ||
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2009-02-02 | * Removed the unused Data.Base Framework | lbsa71 | 1 | -78/+0 | |
2008-09-06 | * This is the fabled LibOMV update with all of the libOMV types from JHurliman | Teravus Ovares | 1 | -2/+2 | |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. | |||||
2008-06-26 | Apply patch from bug #1606 -- Documentation for Data/Null, Data/Base. ↵ | Jeff Ames | 1 | -0/+19 | |
Thanks kerunix_Flan! | |||||
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -2/+0 | |
(this took a while to run). | |||||
2008-04-02 | attempt to fix up all refernces to new directory structure | Sean Dague | 1 | -2/+2 | |
2008-04-02 | whole lot more moving | Sean Dague | 1 | -0/+0 | |
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -27/+26 | |
2008-03-03 | * Changed the license headers. The Data Framework is now all OpenSim. Yay! ↵ | lbsa71 | 1 | -2/+4 | |
*toots* | |||||
2008-03-03 | * Renamed the Data Framework namespaces | lbsa71 | 1 | -2/+2 | |
2008-03-03 | * Started the ardous task to rename the TribalMedia.Framework.Data to ↵ | lbsa71 | 1 | -0/+0 | |
OpenSim.Framework.Data.Base It's you !! How are you gentlemen !! | |||||
2008-01-16 | * More work on getting the database framework to actually work | lbsa71 | 1 | -31/+6 | |
2008-01-15 | * Renamed a bunch of Data baseclasses for clarity and readability | lbsa71 | 1 | -2/+2 | |
(Slowly getting there) | |||||
2008-01-14 | Set svn:eol-style. | Jeff Ames | 1 | -84/+84 | |
2008-01-13 | * Added ThirdParty node for external library sources that are shipped with ↵ | lbsa71 | 1 | -67/+84 | |
the solution. * Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data * OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions | |||||
2008-01-03 | * Added lock to Contains to avoid enumeration exceptions | lbsa71 | 1 | -1/+4 | |
2008-01-02 | * Trying to address TextureSender issues | lbsa71 | 1 | -9/+16 | |
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff | |||||
2007-12-27 | * Optimized usings | lbsa71 | 1 | -2/+2 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-22 | minor refactor | Justin Clarke Casey | 1 | -1/+1 | |
2007-12-10 | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 1 | -2/+2 | |
notice of doom | |||||
2007-10-31 | * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. | lbsa71 | 1 | -0/+0 | |
2007-10-30 | * Optimized usings | lbsa71 | 1 | -1/+1 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 1 | -1/+1 | |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | |||||
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 1 | -1/+1 | |
2007-07-16 | changed to native line ending encoding | Sean Dague | 1 | -58/+58 | |
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 1 | -3/+1 | |
* added some licensing info |