| Commit message (Collapse) | Author | Age | Files | Lines |
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movement to MXP module.
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when it is ready to receive offline IM
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* Updated MXP to contain extension fragment with prims and updated MXPClientView to fill in the parameters.
* Added google protobuffers dll.
* Update MXP dll.
* Updated MXPClientView to send prim parameters as Perception event extension
* Started OpenSim and connected with IdealistViewer via MXP and ensured from log that parameters are being sent.
* Ensured that nant test target runs succesfully.
This closes mantis #3229. Thanks, tlaukkan!
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directly.
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* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
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default avatar.
* MXP Clients now are capable of displaying primitives and objects within the Scene.
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* MXP: Corrects an issue whereby session requests were never correctly acknowledged.
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actually starts up.
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(http://www.bubblecloud.org)
* Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace.
* Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility.
* No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll.
* Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license.
* Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253"
* May break. Highly untested.
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