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* Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto2010-01-111-1/+1
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* Some typos fixed related to master avie removalDiva Canto2010-01-101-1/+1
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* Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-101-1/+1
| | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* A few more inches... Old friends things removed. Less references to ↵Diva Canto2010-01-084-918/+0
| | | | UserProfileService.
* Inching ahead... This compiles, but very likely does not run.Diva Canto2010-01-081-93/+28
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* Merge branch 'master' into presence-refactorMelanie2010-01-0412-71/+314
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-0412-71/+314
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* | Yes! First test of new login service done still in 2009! Bombs in auth, ↵Diva Canto2009-12-311-0/+2
| | | | | | | | | | | | because the data migration is missing. Will fix it next year... * HAPPY NEW YEAR!
* | Merge branch 'master' into presence-refactorMelanie2009-12-313-0/+93
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| * Adds tons of packets.Revolution2009-12-313-0/+93
| | | | | | | | | | | | Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
* | First pass at the new login service. Still incomplete, but doesn't disrupt ↵Diva Canto2009-12-301-0/+1
|/ | | | the existing code.
* Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-293-3/+3
| | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* * Implements some basic Sirikata protocol work (initial handshakes).Adam Frisby2009-12-272-1/+57
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* * Implements Sirikata ClientStack ModuleAdam Frisby2009-12-2717-0/+29698
| | | | * Just a stub (imports all the sirikata protocol, and that's about it.)
* Add AvatarInterestsReplyMelanie2009-12-262-0/+8
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* * Diagnosing a connection issue.Adam Frisby2009-12-111-1/+1
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* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-052-0/+3
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-042-2/+2
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Squelch an error message on sim shutdown when not using MXPMelanie2009-10-301-2/+5
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* * Standalone logins will now go through the sequence of "requested region, ↵John Hurliman2009-10-281-0/+4
| | | | | | | default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
* Do case-insensitive comparisons on region names in LLStandaloneLoginModuleJohn Hurliman2009-10-261-1/+1
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* * Changed various modules to not initialize timers unless the module is ↵John Hurliman2009-10-231-2/+3
| | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-221-4/+1
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* Merged master into prioritizationJohn Hurliman2009-10-211-2/+10
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| * Really make module port selection work. Implement port setting inMelanie2009-10-211-2/+10
| | | | | | | | LLProxyLoginModule.
* | * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate ↵John Hurliman2009-10-181-9/+11
| | | | | | | | | | | | | | | | | | | | packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away * Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters * Made Parallel.ProcessorCount public * Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes() * More cleanup of the ScenePresences vs. ClientManager nightmare * ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
* | Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman2009-10-172-0/+9
| | | | | | | | re-prioritizing updates
* | Merge branch 'master' into prioritizationMelanie2009-10-171-0/+6
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| * Adds SendAvatarInterestsUpdate to IClientAPIMelanie2009-10-171-0/+6
| | | | | | | | Thank you, Fly-Man
* | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-152-27/+17
|/ | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman2009-10-132-6/+5
| | | | | | | | Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
* * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman2009-10-133-8/+13
| | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
* * Changed logic of enabling LLProxyLoginModule to follow the new style -- ↵Diva Canto2009-10-111-2/+2
| | | | | | true/false on the name, rather than gridmode=true. * Better error messages on Add/Remove clients.
* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-061-1/+0
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* * KeepAlive set to false in expect_user and log_off.Diva Canto2009-10-041-2/+2
| | | | * Check for null SP in PermissionsModule.
* * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman2009-10-041-7/+6
| | | | | | Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-1/+1
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-1/+1
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | Better error handling to diagnose login problems.Diva Canto2009-10-031-79/+101
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* | Merge branch 'master' into diva-texturesMelanie2009-10-023-3/+3
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| * Formatting cleanup.Jeff Ames2009-10-011-1/+1
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| * Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵Diva Canto2009-09-252-2/+2
| | | | | | | | the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
* | * Change the signature of the agent set appearance callback to prevent ↵John Hurliman2009-09-301-6/+1
| | | | | | | | | | | | | | unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
* | Add RebakeAvatarTexturesPacket to the client viewMelanie2009-09-302-0/+8
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* * Lock timers when Calling Start() and Stop() when the Thread Context is ↵Teravus Ovares (Dan Olivares)2009-09-091-3/+8
| | | | murky. This affects Mono only.
* minor: formatting and commentsJustin Clark-Casey (justincc)2009-08-281-11/+6
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* Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2009-08-162-0/+2
| | | | Handler - ref mantis #4010
* minor: commentsTeravus Ovares (Dan Olivares)2009-08-121-0/+6
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* Replace the Replaceable modules nameMelanie2009-08-103-3/+3
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* * Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares2009-07-192-0/+10
| | | | | | | | | a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)