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* Merged master into prioritizationJohn Hurliman2009-10-211-2/+10
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| * Really make module port selection work. Implement port setting inMelanie2009-10-211-2/+10
| | | | | | | | LLProxyLoginModule.
* | * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate ↵John Hurliman2009-10-181-9/+11
| | | | | | | | | | | | | | | | | | | | packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away * Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters * Made Parallel.ProcessorCount public * Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes() * More cleanup of the ScenePresences vs. ClientManager nightmare * ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
* | Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman2009-10-172-0/+9
| | | | | | | | re-prioritizing updates
* | Merge branch 'master' into prioritizationMelanie2009-10-171-0/+6
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| * Adds SendAvatarInterestsUpdate to IClientAPIMelanie2009-10-171-0/+6
| | | | | | | | Thank you, Fly-Man
* | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-152-27/+17
|/ | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman2009-10-132-6/+5
| | | | | | | | Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
* * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman2009-10-133-8/+13
| | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
* * Changed logic of enabling LLProxyLoginModule to follow the new style -- ↵Diva Canto2009-10-111-2/+2
| | | | | | true/false on the name, rather than gridmode=true. * Better error messages on Add/Remove clients.
* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-061-1/+0
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* * KeepAlive set to false in expect_user and log_off.Diva Canto2009-10-041-2/+2
| | | | * Check for null SP in PermissionsModule.
* * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman2009-10-041-7/+6
| | | | | | Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-1/+1
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-1/+1
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | Better error handling to diagnose login problems.Diva Canto2009-10-031-79/+101
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* | Merge branch 'master' into diva-texturesMelanie2009-10-023-3/+3
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| * Formatting cleanup.Jeff Ames2009-10-011-1/+1
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| * Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵Diva Canto2009-09-252-2/+2
| | | | | | | | the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
* | * Change the signature of the agent set appearance callback to prevent ↵John Hurliman2009-09-301-6/+1
| | | | | | | | | | | | | | unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
* | Add RebakeAvatarTexturesPacket to the client viewMelanie2009-09-302-0/+8
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* * Lock timers when Calling Start() and Stop() when the Thread Context is ↵Teravus Ovares (Dan Olivares)2009-09-091-3/+8
| | | | murky. This affects Mono only.
* minor: formatting and commentsJustin Clark-Casey (justincc)2009-08-281-11/+6
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* Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2009-08-162-0/+2
| | | | Handler - ref mantis #4010
* minor: commentsTeravus Ovares (Dan Olivares)2009-08-121-0/+6
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* Replace the Replaceable modules nameMelanie2009-08-103-3/+3
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* * Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares2009-07-192-0/+10
| | | | | | | | | a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
* fixed the bug where changing the rotation of a selection of prims in a ↵MW2009-07-172-0/+2
| | | | | | | | | linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
* Committing the interface change and the addition to the modules to getMelanie Thielker2009-07-103-0/+15
| | | | | | the ball rolling on replacable modules. No user functionality yet
* Remove all references to HttpServer from CommsManager (all incarnations)Melanie Thielker2009-07-103-6/+6
| | | | | | Change all uses of the HttpServer properties to use the new singleton
* Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker2009-07-012-0/+10
| | | | | | | | | balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
* Make cleartext authentication case sensitive. Thanks jhurliman for spotting ↵Dahlia Trimble2009-06-272-3/+3
| | | | this.
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-192-2/+2
| | | | | | This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
* * Corrected CAPS namespacesArthur Valadares2009-06-182-2/+2
| | | | | * "luke, use the sed"
* * Move standalone login setup in LLStandaloneLoginmodule to RegionLoaded() ↵Justin Clarke Casey2009-06-121-24/+27
| | | | | | | | | from AddRegion() * This is necessary to avoid a dependency problem where LLStandaloneLoginModule references IInventoryService before the LocalInventoryServiceConnector is registered * Correct some copypasta log messages in LocalInventoryServiceConnector
* InterServiceInventoryService references *almost* completely removed from the ↵diva2009-06-112-3/+4
| | | | simulator. Only a couple left, not important. Also updated the login tests -- Justin, this time I was able to fix this by myself :)
* * Making silent logoff of old hung sessions for new connections default forArthur Valadares2009-06-012-12/+2
| | | | | StandAlone users. Not touching grid.
* * Allows standalone region users to skip the "You must wait 5 minutes to log ↵Arthur Valadares2009-05-292-1/+13
| | | | | | | | again" message and allow the region to kick the old user and log the new one without reporting any failure. Default is still to show message and fail login
* * Adds NAT routing support for MXP Asset Delivery. (This means MXP should be ↵Adam Frisby2009-05-241-2/+9
| | | | fully NAT compatible.)
* * Implements automatic loopback handling for standalone regions. Adam Frisby2009-05-231-2/+8
| | | | | * This /should/ make OpenSim behave properly when hosting behind a NAT router and utilizing port forwarding (but the router doesn't support Loopback)
* * Pipes IPEndPoint through all Login methods, including LLSD/OSD login paths.Adam Frisby2009-05-231-1/+1
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* * Pipes requestors IP address through all XmlRpcRequest delegates. This is ↵Adam Frisby2009-05-231-2/+2
| | | | | | | | | | needed to be able to 'NAT-wrap' the login sequence. * If you have something using XmlRpc that isn't in core, change your method signature from: (XmlRpcRequest request) to: (XmlRpcRequest request, IPEndPoint remoteClient)
* * Upgraded LLStandaloneLoginModule, LLProxyLoginModule and ↵Arthur Valadares2009-05-214-36/+125
| | | | | | | | | | | | LLClientStackModule to new region modules. This was needed because the stand alone and grid modules weren't deleting old scenes, which caused an issue when deleting and recreating a region with same name on same x,y coordinates. Tested it on standalone and issue is fixed. Requires prebuild to be run again. Fixes Mantis #3699
* Send the owner name, not the client name on SendDialog.Homer Horwitz2009-05-162-2/+2
| | | | | | This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-152-2/+2
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-122-0/+9
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* * Implements IP and DNS based ban facilities to OpenSim. Adam Frisby2009-05-111-0/+11
| | | | | | | | | | * User interface is ... primitive at best right now. * Loads bans from bans.txt and region ban DB on startup, bans.txt is in the format of one per line. The following explains how they are read; DNS bans are in the form "somewhere.com" will block ANY matching domain (including "betasomewhere.com", "beta.somewhere.com", "somewhere.com.beta") - make sure to be reasonably specific in DNS bans. IP address bans match on first characters, so, "127.0.0.1" will ban only that address, "127.0.1" will ban "127.0.10.0" but "127.0.1." will ban only the "127.0.1.*" network
* - moving banned check and public/private check toDr Scofield2009-05-054-14/+31
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-043-2/+3
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* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-042-0/+9
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.