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2011-04-25Removed stale client components: MXP and VWoHTTP.Diva Canto1-1231/+0
2011-04-13First pass at moving object property requests into a queue similarMic Bowman1-2/+2
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-2/+2
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-2/+2
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)1-1/+1
counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
2010-12-30Implement SendPlacesReplyMelanie1-0/+4
2010-12-21* Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)1-0/+5
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-1/+1
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-08-16Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto1-0/+5
affected.
2010-08-16Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto1-1/+1
TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie1-5/+0
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie1-0/+4
we used to send before slimupdates and explicitly send it
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari1-0/+4
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman1-1/+1
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-12* Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown1-13/+3
original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-04-12thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia1-0/+1
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie1-1/+1
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-0/+1
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06- supporting llTextBoxunknown1-0/+4
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-28Change the signature of SendChangeUserRights, because we have to sendMelanie1-1/+1
this to both parties
2010-02-28Add missing ChangeUserRights packet senderMelanie1-0/+4
2010-02-28Initial Online friends notification seems to be working reliably now. All ↵Diva Canto1-1/+1
this needs more testing, but everything is there.
2010-02-14Revolution is on the roll again! :)Revolution1-0/+2
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-01-29* HGGridConnector is no longer necessary.Diva Canto1-10/+14
* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
2010-01-26* Fix Endlines in VWHClientView.csTeravus Ovares (Dan Olivares)1-9/+9
2010-01-09Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie1-1/+1
will be honored now, while allowed groups will not. This requires additional groups module integration work
2010-01-08Adds IClientAPI voids for GroupProposals.Revolution1-1/+9
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07Fixes the newly added packets as per Melanie's request.Revolution1-10/+10
Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-18/+18
2009-12-31Adds tons of packets.Revolution1-0/+31
Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
2009-12-26Add AvatarInterestsReplyMelanie1-0/+4
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie1-0/+2
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie1-1/+1
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman1-0/+5
re-prioritizing updates
2009-10-17Adds SendAvatarInterestsUpdate to IClientAPIMelanie1-0/+6
Thank you, Fly-Man
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman1-9/+4
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-13* Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman1-0/+5
Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman1-1/+1
performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-04* MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman1-7/+6
Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
2009-09-30Add RebakeAvatarTexturesPacket to the client viewMelanie1-0/+4
2009-08-16Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson1-0/+1
Handler - ref mantis #4010
2009-07-19* Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares1-0/+5
a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-17fixed the bug where changing the rotation of a selection of prims in a ↵MW1-0/+1
linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-01Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker1-0/+5
balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
2009-06-19From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague1-1/+1
This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
2009-05-16Send the owner name, not the client name on SendDialog.Homer Horwitz1-1/+1
This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-1/+1
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-12Paving the way for syncing group permissions across a gridMelanie Thielker1-0/+5
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-0/+1
2009-05-04Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker1-0/+5
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.