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* * Performance Changes:Adam Frisby2009-02-231-1/+3
| | | | | | | * Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
* * MXP Clients are now treated as full root agents - including being given a ↵Adam Frisby2009-02-221-1/+15
| | | | | | | default avatar. * MXP Clients now are capable of displaying primitives and objects within the Scene.
* * And a little moreAdam Frisby2009-02-221-2/+2
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* * Removing some C#3.0 that snuck in.Adam Frisby2009-02-221-5/+5
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* * RestoringAdam Frisby2009-02-221-0/+1158
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* * Fixing bad SVN commit.Adam Frisby2009-02-221-1158/+0
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* Update svn properties.Jeff Ames2009-02-221-1158/+1158
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* * Adds initial support for the MXP Virtual Worlds protocol ↵Adam Frisby2009-02-221-0/+1158
(http://www.bubblecloud.org) * Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace. * Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility. * No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll. * Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license. * Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253" * May break. Highly untested.