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* | * Performance Changes: | Adam Frisby | 2009-02-23 | 1 | -1/+3 | |
| | | | | | | | * Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers. | |||||
* | * MXP Clients are now treated as full root agents - including being given a ↵ | Adam Frisby | 2009-02-22 | 1 | -1/+15 | |
| | | | | | | | default avatar. * MXP Clients now are capable of displaying primitives and objects within the Scene. | |||||
* | * And a little more | Adam Frisby | 2009-02-22 | 1 | -2/+2 | |
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* | * Removing some C#3.0 that snuck in. | Adam Frisby | 2009-02-22 | 1 | -5/+5 | |
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* | * Restoring | Adam Frisby | 2009-02-22 | 1 | -0/+1158 | |
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* | * Fixing bad SVN commit. | Adam Frisby | 2009-02-22 | 1 | -1158/+0 | |
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* | Update svn properties. | Jeff Ames | 2009-02-22 | 1 | -1158/+1158 | |
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* | * Adds initial support for the MXP Virtual Worlds protocol ↵ | Adam Frisby | 2009-02-22 | 1 | -0/+1158 | |
(http://www.bubblecloud.org) * Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace. * Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility. * No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll. * Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license. * Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253" * May break. Highly untested. |