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2009-02-23Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames1-1174/+1201
2009-02-23* Performance Changes:Adam Frisby1-1/+3
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
2009-02-22* MXP Clients are now treated as full root agents - including being given a ↵Adam Frisby1-1/+15
default avatar. * MXP Clients now are capable of displaying primitives and objects within the Scene.
2009-02-22* And a little moreAdam Frisby1-2/+2
2009-02-22* Removing some C#3.0 that snuck in.Adam Frisby1-5/+5
2009-02-22* RestoringAdam Frisby1-0/+1158
2009-02-22* Fixing bad SVN commit.Adam Frisby1-1158/+0
2009-02-22Update svn properties.Jeff Ames1-1158/+1158
2009-02-22* Adds initial support for the MXP Virtual Worlds protocol ↵Adam Frisby1-0/+1158
(http://www.bubblecloud.org) * Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace. * Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility. * No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll. * Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license. * Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253" * May break. Highly untested.