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These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
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UserProfileService.
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because the data migration is missing. Will fix it next year...
* HAPPY NEW YEAR!
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the existing code.
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can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
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default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
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LLProxyLoginModule.
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true/false on the name, rather than gridmode=true.
* Better error messages on Add/Remove clients.
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* Check for null SP in PermissionsModule.
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the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
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the ball rolling on replacable modules. No user functionality yet
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Change all uses of the HttpServer properties to use the new singleton
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this.
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* "luke, use the sed"
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from AddRegion()
* This is necessary to avoid a dependency problem where LLStandaloneLoginModule references IInventoryService before the LocalInventoryServiceConnector is registered
* Correct some copypasta log messages in LocalInventoryServiceConnector
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simulator. Only a couple left, not important. Also updated the login tests -- Justin, this time I was able to fix this by myself :)
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StandAlone users. Not touching grid.
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again" message and
allow the region to kick the old user and log the new one without reporting any failure.
Default is still to show message and fail login
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* This /should/ make OpenSim behave properly when hosting behind a NAT router and utilizing port forwarding (but the router doesn't support Loopback)
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needed to be able to 'NAT-wrap' the login sequence.
* If you have something using XmlRpc that isn't in core, change your method signature from:
(XmlRpcRequest request)
to:
(XmlRpcRequest request, IPEndPoint remoteClient)
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LLClientStackModule to new
region modules. This was needed because the stand alone and grid modules weren't deleting
old scenes, which caused an issue when deleting and recreating a region with same name
on same x,y coordinates. Tested it on standalone and issue is fixed. Requires prebuild
to be run again.
Fixes Mantis #3699
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-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
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Scene.NewUserConnection()
- adding reason reporting
this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
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cached)
* Plugin not yet used
* Existing functionality should not be affected in any way
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authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
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OpenSim.Framework.Communications. Everything that looks like a service, with service handlers, moved to .Services -- i.e. LoginService and Response, and GridInfoService. The rest of the changes were to adapt to the new locations of those files.
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to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
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* Normalized m_inventoryService
* Pulled AddActiveGestures up
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via CommunicationsManager directly
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* Sometimes, null is a valid return value to indicate 'none found'. doh.
* Sometimes, the Grid server does not send simURI - this you need to reconstruct yourself. Euw.
(I believe) this solves mantis issue #3287
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* Finally got to the point where I could pull up the CustomiseResponse function. Major de-duplication.
* Introduced FromRegionInfo on RegionProfileData
* This revision needs both grid and standalone testing galore.
Work in progress!
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it from OpenSim.Client.Linden to OpenSim.Framework.
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There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
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Plus some general cleanup of a few other files (deleting excess blank lines etc)
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creates and initialises the LindenClientStack (or actually whatever client stack was set in opensim.ini) for that region. Currently this module is still at a early stage so just for testing, so its hardcoded to be disabled. To enable first turn off auto creation of the client stack in opensimbase (see last revision) and then in OpenSim.Client.Linden.LLClientStackModule change bool m_createClientStack = false; to true.
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