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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-11-25
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-11-25
Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...
Justin Clark-Casey (justincc)
1
-8
/
+15
2011-11-24
Stop passing a request handler to the initial caps.RegisterHandler in EventQu...
Justin Clark-Casey (justincc)
1
-4
/
+3
2011-09-09
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
1
-3
/
+2
2011-08-18
Don't need to try both AssetService.Get and GetCached in GetMesh since Get al...
Justin Clark-Casey (justincc)
1
-36
/
+9
2011-05-08
Comment verbose debug message in GetTexture
Diva Canto
1
-1
/
+1
2011-05-06
remove further mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-05-05
Squish a warning
Melanie
1
-1
/
+0
2011-05-02
Fix the GetTexture path to /CAPS/GetTexture for now until we have real capabi...
Diva Canto
1
-1
/
+1
2011-05-02
WebFetchInventoryDescendents working. Tested with robust.
Diva Canto
3
-0
/
+379
2011-05-02
Refactored the GetMesh module into a handler and a module, to be the same as ...
Diva Canto
4
-0
/
+222
2011-05-02
Works!
Diva Canto
2
-9
/
+6
2011-05-01
Broke down Caps.cs into a generic Caps object that simply registers/unregiste...
Diva Canto
1
-1235
/
+26
2011-05-01
How this might look like from a configuration perspective. Changes OpenSimDef...
Diva Canto
1
-0
/
+13
2011-05-01
Added OpenSim.Capabilities.Handlers. For the moment it has only the GetTextur...
Diva Canto
2
-0
/
+429
2011-04-30
Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
Diva Canto
27
-0
/
+3490
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