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2013-02-19Deleted all AssemblyFileVersion directivesDiva Canto1-1/+1
2013-02-18Fix an issue where the viewer would request the seed cap beforeMelanie1-0/+13
there was a handler for it.
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie1-1/+1
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2-2/+2
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
2013-02-01Revert "Update assembly version numbers"BlueWall2-2/+2
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec.
2013-02-01Update assembly version numbersBlueWall2-2/+2
2013-01-21* A better way to handle the last fix (This is in case the viewer provides a ↵teravus1-10/+16
list of preferred formats, though, technically, the sim would pick the first provided format the old way). This just makes it more obvious what's happening.
2013-01-21* The fallthrough of FetchTexture was no longer resulting in a 404 response ↵teravus1-1/+10
on missing textures. It was just waiting and no event was being provided. This re-enables the 404 response.
2012-12-29* This finishes the implementation of AgentCachedTexture. Requires the ↵teravus1-3/+10
XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of ↵teravus1-1/+1
Cached Bakes.
2012-12-06minor: change method doc on GetTextureHandler.TryParseRange(), mainly to ↵Justin Clark-Casey (justincc)1-2/+2
trigger another build
2012-12-06Allow GetTexture calls with no second value in the range header (e.g. just ↵Justin Clark-Casey (justincc)1-1/+34
5333-) It looks like the latest Kokua is doing this. As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, leaving off the second value is legal This indicates the caller wants the rest of the entity.
2012-11-24* Fix a null ref error in ↵teravus1-0/+3
/..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
2012-11-24* Fix a null ref error in ↵teravus1-0/+2
/..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)1-1/+1
automatically turns off any logging enabled between tests
2012-11-17* Plumbing and basic setting of the GetMesh Cap Throttler.teravus1-1/+20
* Last step is to flip the throttle distribution.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-16/+2
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-15* Fixes mesh loading issues in last commit.teravus1-0/+9
2012-11-13Added a few more AssemblyInfos. (Plus added the one in OptionalModules, ↵Diva Canto2-0/+66
which had been forgotten.)
2012-11-09* Prep work switching the GetMeshModule over to a poll service.teravus1-5/+126
* This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
2012-11-05Another step in the chain. Pipe the throttle update to the appropriate ↵teravus1-1/+5
PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator. Next step is hooking it up to HasEvents
2012-10-12minor: Comment out "Client requested range for texture ... but" message. ↵Justin Clark-Casey (justincc)1-3/+3
This is not useful during normal operation.
2012-09-26 don't send a partial contents report if we are sending all dataUbitUmarov1-10/+15
2012-09-26 fix GetTextureHandler rangeUbitUmarov1-1/+5
2012-09-23try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov1-0/+1
textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes
2012-09-22 report asset upload errors the right awayUbitUmarov2-0/+12
2012-09-22removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov1-0/+4
more needed fields in request
2012-09-14Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie3-97/+80
at any time and to drop requests for avatars n longer in the scene
2012-09-11 report mesh upload costs ( fake values)UbitUmarov1-1/+22
2012-09-11 let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov1-1/+10
NewAgentInventoryRequest know about mesh (does nothing with it still)
2012-09-06If the GetTexture capability receives a request for a range of data beyond ↵Justin Clark-Casey (justincc)1-5/+29
that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable. This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests. This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size. I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank. If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution. However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-07-13Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)1-3/+1
the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-06Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, ↵UbitUmarov1-1/+3
since viewers don't seem to handle that and keep retrying
2012-06-29If a link points to a non-existing item in FetchInventory caps, then don't ↵Justin Clark-Casey (justincc)1-1/+2
try to add it to the return data rather than suffering an exception later on
2012-06-20As with LLSDInventoryItem from commit 01a2b0b, send type values in ↵Justin Clark-Casey (justincc)2-8/+4
LLSDInventoryFolder for inventory CAPs as integers rather than strings. Should also resolve some issues with exceptions being thrown in some inventory fetches.
2012-06-13Don't include time to transmit response back to requester when assessing ↵Justin Clark-Casey (justincc)1-2/+0
slow handling of requests. This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response. This is not something we can do much about on the server end - it's server-side delay that we're interested in. To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change. IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this. Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
2012-06-02Fix build break whree accidentally did inv.Folders rather than ↵Justin Clark-Casey (justincc)1-1/+1
inv.Folders.Count in a minor change.
2012-06-02minor: tidy up some commentsJustin Clark-Casey (justincc)1-4/+2
2012-06-02Fix various issues with http inventoryJustin Clark-Casey (justincc)3-77/+84
1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead. 2) Folders with links were including the linked items in the descendents figure, when only the links should be included. 3) Links and linked items in link folders were not being included in the return data, and not in the correct order. Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default).
2012-05-23Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen1-0/+68
includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-03Implement optional name and description on http stream handlers so that we ↵Justin Clark-Casey (justincc)8-18/+30
can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing.
2012-04-27Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)1-1/+1
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
2012-04-06Guard against null inventory contents.Diva Canto1-2/+2
2012-01-06Implement the FetchInventory2 capability. This accompanies the existing ↵Justin Clark-Casey (justincc)4-2/+227
FetchInventoryDescendents2 capability. Not yet enabled by default. You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2 However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory For attachments, focussing on the avatar makes them appear. Hud objects have to be reattached.
2012-01-02Adding commented out log messages and some minor formatting for future bug ↵Justin Clark-Casey (justincc)1-71/+77
hunting. No functional changes.
2011-12-19Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)1-2/+2
AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
2011-12-09Add commented log lines to FetchInventoryDescendents2 path for future use.Justin Clark-Casey (justincc)2-4/+93
Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
2011-12-08Revert "Revert "Stop performing the asset save part of baked texture ↵Justin Clark-Casey (justincc)1-5/+9
uploading on the UploadBakedTexture cap asynchronously."" This turned out not to be the upload texture issue. This reverts commit 8721841fc3944ce0cdf5ce76297e73f9ed269751.
2011-12-07properly lock CapsHandlers.m_capsHandlersJustin Clark-Casey (justincc)1-26/+40
2011-12-06Stop accidentally setting up the UploadTexture caps handler with the same ↵Justin Clark-Casey (justincc)1-2/+0
url for all users This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures. This hopefully resolves the recent UploadTexture LLSD problems This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)