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path: root/OpenSim/Capabilities/LLSDAssetUploadResponse.cs (unfollow)
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2012-09-22 report asset upload errors the right awayUbitUmarov1-0/+10
2012-09-11 report mesh upload costs ( fake values)UbitUmarov1-1/+22
2011-04-30Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto1-0/+0
2010-10-14* Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)1-0/+14
* Binary error on downloading the mesh though.. so still not yet working.
2009-06-22Update svn properties.Jeff Ames1-41/+41
2009-06-18* Corrected CAPS namespacesArthur Valadares1-1/+1
* "luke, use the sed"
2009-06-18Moved OpenSim/Framework/Communications/Capabilities up to ↵diva1-41/+41
OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker1-1/+1
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-1/+1
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey1-1/+1
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-1/+1
with namespaces.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+4
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-01-15* Mother of all commits:Adam Frisby1-2/+2
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-10-30* Optimized usingslbsa711-6/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-07-30mass update of files to have native line endingsSean Dague1-18/+18
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-18/+18
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-16changed to native line ending encodingSean Dague1-18/+18
2007-07-12Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW1-0/+18
LLSDStreamhandler system.