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* refactor: Separate the upload baked texture handler out from BunchOfCapsJustin Clark-Casey (justincc)2011-12-012-3/+180
* Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)2011-11-261-0/+13
* Stop locking the requests coming in to WebFetchInvDecHandler.Justin Clark-Casey (justincc)2011-11-261-8/+8
* Resolve error where an unknown asset type would cause the fetch inventory des...Justin Clark-Casey (justincc)2011-11-251-40/+43
* Implement the FetchInventoryDescendents2 capability using the same code as We...Justin Clark-Casey (justincc)2011-11-251-1/+1
* Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)2011-11-251-2/+3
* Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...Justin Clark-Casey (justincc)2011-11-251-8/+15
* Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-091-3/+2
* Don't need to try both AssetService.Get and GetCached in GetMesh since Get al...Justin Clark-Casey (justincc)2011-08-181-36/+9
* Comment verbose debug message in GetTextureDiva Canto2011-05-081-1/+1
* Squish a warningMelanie2011-05-051-1/+0
* Fix the GetTexture path to /CAPS/GetTexture for now until we have real capabi...Diva Canto2011-05-021-1/+1
* WebFetchInventoryDescendents working. Tested with robust.Diva Canto2011-05-022-0/+375
* Refactored the GetMesh module into a handler and a module, to be the same as ...Diva Canto2011-05-024-0/+222
* Works!Diva Canto2011-05-022-9/+6
* Added OpenSim.Capabilities.Handlers. For the moment it has only the GetTextur...Diva Canto2011-05-012-0/+429