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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Capabilities
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Handlers
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GetTexture
/
GetTextureHandler.cs
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Author
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Files
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*
minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trig...
Justin Clark-Casey (justincc)
2012-12-06
1
-2
/
+2
*
Allow GetTexture calls with no second value in the range header (e.g. just 53...
Justin Clark-Casey (justincc)
2012-12-06
1
-1
/
+34
*
minor: Comment out "Client requested range for texture ... but" message. Thi...
Justin Clark-Casey (justincc)
2012-10-12
1
-3
/
+3
*
If the GetTexture capability receives a request for a range of data beyond th...
Justin Clark-Casey (justincc)
2012-09-06
1
-5
/
+29
*
Don't include time to transmit response back to requester when assessing slow...
Justin Clark-Casey (justincc)
2012-06-13
1
-2
/
+0
*
Implement optional name and description on http stream handlers so that we ca...
Justin Clark-Casey (justincc)
2012-05-03
1
-2
/
+2
*
Add commented log lines to FetchInventoryDescendents2 path for future use.
Justin Clark-Casey (justincc)
2011-12-09
1
-3
/
+9
*
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
2011-12-05
1
-3
/
+3
*
For the GetTexture capability, if a data range is requested that covers the w...
Justin Clark-Casey (justincc)
2011-12-05
1
-14
/
+25
*
refactor: Separate the upload baked texture handler out from BunchOfCaps
Justin Clark-Casey (justincc)
2011-12-01
1
-3
/
+1
*
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
1
-3
/
+2
*
Comment verbose debug message in GetTexture
Diva Canto
2011-05-08
1
-1
/
+1
*
Refactored the GetMesh module into a handler and a module, to be the same as ...
Diva Canto
2011-05-02
1
-0
/
+357