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* * Cleanup and CCC (Code Convention Conformance)lbsa712009-03-102-37/+46
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* * Cleanup and CCC (Code Convention Conformance)lbsa712009-03-102-222/+272
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* * Cleanup and CCC (Code Convention Conformance)lbsa712009-03-101-21/+21
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-03-101-4/+4
| | | | | | | Fix a rather significant error in the UpdateUserAccountMethod. The request was failing to set user location and orientation correctly.
* Added a output message to CreateCommsManagerPlugin for when a user tries to ↵MW2009-03-061-36/+46
| | | | run with both -hypergrid=true and -background=true command line arguments. As these two don't work together as they initialise different root OpenSim classes. I was going to change it back to the old behaviour where in that usecase it would just startup in the background but without hyerpgrid enabled. But think its better to give a error about this and then exit, so the user knows to change their settings. Rather than later wondering why hypergrid isn't working.
* Moved Linden protocol login handling to modules in OpenSim.Client.Linden. ↵MW2009-03-031-17/+16
| | | | | | | | There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server) Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services. Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
* Refactoring of CreateCommsManagerPlugin.MW2009-03-031-32/+28
| | | | | Plus some general cleanup of a few other files (deleting excess blank lines etc)
* Added more error info to CreateCommsManagerPlugin.MW2009-03-021-0/+1
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* Added some debug output to CreateCommsManagerPluginMW2009-03-021-1/+11
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* Changed the CreateCommsManagerPlugin so it requests a IRegionCreator and ↵MW2009-02-272-5/+4
| | | | | | | subscribes to the OnNewRegionCreated event on that interface rather than requesting the LoadRegionsPlugin directly. Removed the reference to OpenSim.ApplicationPlugins.LoadRegions from the CreateCommsManagerPlugin project.
* svn attribute fixes so that we can play nice between windows and linuxSean Dague2009-02-262-267/+267
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* Added IRegionCreator interface that all ApplicationPlugins that are creators ↵MW2009-02-262-3/+2
| | | | | | | of Scenes should implement and register with the ApplicationRegistry.StackModuleInterface<>(); So that other plugins can attach to their OnNewRegionCreated event. Made some changes to IRegistryCore and RegistryCore so they support "Stacked" interfaces.
* Another change to how the CreateCommsManagerPlugin checks if it should be ↵MW2009-02-261-1/+2
| | | | creating HG or normal CommunicationsManager.
* Changed CreateCommsManagerPlugin so it handles external subclasses of ↵MW2009-02-261-9/+10
| | | | | | | OpenSimBase. This process of checking if it should be creating HG or normal CommunicationsManager needs to change. So look out for a revert of this whole plugin soon.
* Moved the Initialisation of the CommunicationsManager to a ApplicationPlugin. MW2009-02-262-0/+264
| | | | | | Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call. Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
* Added IRegistryCore and RegistryCore to OpenSim.Framework.MW2009-02-262-4/+22
| | | | | | | | Added a ApplicationRegistry to OpenSimBase. Changed LoadRegionsPlugin so it registers itself to that application registry. Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
* Added a PostInitialise method to IApplicationPlugin, this allows us to do ↵MW2009-02-264-10/+29
| | | | | | | work in there knowing that all other ApplicationPlugins have been initialised by that time. Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
* From: Arthur Rodrigo S Valadares <arthursv@br.ibm.com>Dr Scofield2009-02-201-1/+1
| | | | | Re-fixing remote admin XmlRpc handler registration.
* * Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa712009-02-202-8/+8
| | | | 0.6.3.* to better track down dll ref and overwrite problems.
* * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor ↵lbsa712009-02-192-2/+2
| | | | poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-172-40/+40
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey2009-02-131-9/+27
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* Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames2009-02-132-2/+1
| | | | warnings. Fix some m_log declarations.
* * optimized usings.lbsa712009-02-1221-153/+47
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-102-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-091-1/+1
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-091-1/+1
| | | | | | OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-069-14/+23
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-042-54/+54
| | | | | - trim trailing whitespace
* * More friendly OpenJpeg error handling.Teravus Ovares2009-01-211-1/+19
| | | | | | * Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
* Thank you kindly, StrawberryFride for a patch that:Charles Krinke2009-01-101-40/+61
| | | | | | | | Enable users to enable only selected methods out of the available set of remote methods to restrict remote functionality to less harmful methods, such as admin_broadcast, or admin_region_query.
* minor: Remove some serialization module scene wrappersJustin Clarke Casey2008-12-192-2/+11
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* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-191-4/+13
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* Minor formatting cleanup.Jeff Ames2008-12-061-7/+7
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* killing warnings, reformatting RemoteAdminPluginDr Scofield2008-12-051-12/+17
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* Minor formatting cleanup.Jeff Ames2008-12-031-7/+7
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* * Locked some RemoteAdmin methods due to racing condition bad behavior.Sean Dague2008-12-031-392/+407
| | | | | | | | | | * Methods locked: CreateRegion, DeleteRegion, CreateUser, CreateUserMethodEmail, UpdateUserAccountMethod, LoadOARMethod, LoadXMLMethod * An example of bad behavior was multiple region creation where same UUID and grid location was possible, by running multiple XMLRPC threads. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey2008-12-011-1/+0
| | | | starting something different
* * Assume that asset data in a reset inventory post is not inlined by defaultJustin Clarke Casey2008-12-011-3/+2
| | | | | | * This means that the xml of a get request can be used as the input with a few value tweaks, instead of having to explicitly put inline="false" in the output xml
* * stop inventory item creation via REST falling over on any included assets ↵Justin Clarke Casey2008-12-011-93/+93
| | | | | | | | that are not inline (UUID only) * make rest inventory item xml output use 'invtype' for inventory type rather than just 'type'. This makes it symmetrical with input xml
* * minor: fix log message printed when unrecognized elements are found in ↵Justin Clarke Casey2008-12-012-135/+119
| | | | inventory rest input xml
* * refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey2008-11-281-3/+3
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* * refactor: move CreateUser into UserServiceAdminJustin Clarke Casey2008-11-281-3/+9
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* Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke2008-11-231-3/+101
| | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email.
* Add group permissions to agent inventory.Melanie Thielker2008-11-141-0/+8
| | | | | | | | | | Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
* minor: remove mono compiler warningsJustin Clarke Casey2008-11-101-1/+2
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* this changeset adds an option to RemoteAdmin to limit the number ofDr Scofield2008-11-101-0/+7
| | | | | | | | | regions that XmlRpcCreateRegion will create: if region_limit is != 0 then XmlRpcCreateRegion will only create a new region if the number of regions already existing is below region_limit.
* Refactoring: Moved component creation to "ComponentFactory" as dictated by ↵Tedd Hansen2008-11-093-101/+148
| | | | convention
* * "Fixed" a NRE with the new script engine Tedd committedAdam Frisby2008-11-081-8/+14
| | | | | * Tedd will need to fix properly.
* Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen2008-11-0813-632/+182
| | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.