| Commit message (Collapse) | Author | Age | Files | Lines |
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(this took a while to run).
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attached is a patch set that
* adds further robustness checks for the CreateUser and CreateRegion
XmlRpc
* fixes SceneManager.TryGetScene(IPEndPoint, Scene) --- contrary to my
expectation IPEndPoint.Address is not sufficient for a comparision,
IPEndPoint.Address.Address (the long representation) does work
however.
* add [RemoteAdmin] section to OpenSim.ini.example
* fixes XML doc comments
good night,
dirk
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* This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file)
* Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken.
* Thanks Dr Scofield
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ansgar and i have done a bit of clean up for the "create user" and "create
region" XmlRpc methods in RemoteController (contributed earlier by ansgar),
this add a bit of consistency checking, more error checking and also
documentation of the expected XmlRpc parameters.
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* Enabled new TerrainModule. (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
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support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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If no scriptengine is specified then don't try to load any.
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Here is a patch for Revision 3380. This patch adds the feature of loading
XML prim specification via XML-RPC call on a given island. Call with
Islandname and XMLPrim Filename.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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* Allows the creation of a user via the RemoteAdminPlugin.
* Many thanks!
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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method.
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to Mono)
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Some debug info for startup added to find bugs. ++
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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INI under [RemoteAdmin] with the name access_password
*Removed a few more unneeded exceptions in land that has been fixed
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* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
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explicit
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* Added SSL Option to User Server to allow logins to be done via SSL.
* Added sane handling for when Remote Admin Plugin configuration is not found
* Added some performance boosts to an area of libTerrain which was highlighted in profiling.
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* Renamed a few console messages to match the new "RADMIN" tag for remote-admin stuff.
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the estate tools.
* The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
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* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
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out to a plugin.
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
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