| Commit message (Collapse) | Author | Files | Lines |
|
work in there knowing that all other ApplicationPlugins have been initialised by that time.
Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
|
|
|
|
convention
|
|
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
|
|
|
|
|
|
|
|
Updates the previous module loader work.
|
|
Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
|
|
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
|
|
|
|
|
|
|
|
|
|
* Shortened type references
* Removed redundant 'this' qualifier
|
|
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
|
|
|
messages. Thanks Chillken!
|
|
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
|