aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-11-08Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen1-93/+0
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-09-21* minor: warnings removalJustin Clarke Casey1-14/+14
2008-09-21bugfix for shutdownTedd Hansen1-2/+9
2008-09-21Update svn properties, minor formatting cleanup.Jeff Ames1-86/+86
2008-09-21Fix an exception in new ScriptEngine loader where a region wouldMelanie Thielker1-1/+2
throw on quit if there was no script engine loaded by the loader
2008-09-21More locks, try's and disable some things in SEC - maybe it won't crash now. :)Tedd Hansen1-3/+7
2008-09-21Some error handling to avoid errors in SECTedd Hansen1-2/+11
2008-09-21EXPERIMENTAL: Early commit of new Script Engine Component SystemTedd Hansen1-71/+72
2008-05-20Add copyright notices.Jeff Ames1-3/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+0
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.