| Commit message (Collapse) | Author | Age | Files | Lines |
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* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
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work in there knowing that all other ApplicationPlugins have been initialised by that time.
Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
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properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
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warnings. Fix some m_log declarations.
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These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.
This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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- trim trailing whitespace
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* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that.
* In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
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starting something different
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* This means that the xml of a get request can be used as the input with a few value tweaks, instead of having to explicitly put inline="false" in the output xml
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that are not inline (UUID only)
* make rest inventory item xml output use 'invtype' for inventory type rather than just 'type'. This makes it symmetrical with input xml
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inventory rest input xml
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Contains a migration. May contain nuts.
Please back up your inventory data store. This revision changes the interface
version!! No older regions can connect to these new UGAIM, and the new regions
can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss
Currently persisted on MySQL only.
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port of the region (used for region planning)
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Cleanups in REST inventory and asset services.
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cleanups and assorted fixes to REST inventory, asset, and appearance
services.
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fields is GONE (HttpServer does not support that), you can read the
"normal" HTTP headers available via properties, and you can add
headers. also, it is now possible to set a timeout for KeepAlive (for
those clients that pay attention to it).
this also fixes the broken REST inventory/assets/appearance services,
they should be working again.
testcase for OSHttpResponse will follow.
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- cleanups and more comments in ChatModule and IRCBridgeModule
- adding Name support in ScenePresence
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Fix a UUID vs null comparison.
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* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
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cleanups.
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a couple of minor bugs.
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for inventory REST calls for the time being, as firefox, curl, and
also python's urllib2 cannot authenticate using digest auth.
fix permission checking for prim inventory to be the same as for
normal edit ops.
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* you'd think from all this that I was one of those fanatically tidy people. I can assure you from looking around my bedroom/study that this is not the case :)
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check-in message)
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of places in the REST inventory code.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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The following patch fixes the import of assets via the REST interface to
use the proper Base64->Bytes conversion. The previous conversion did not
work correctly for binary data, in particular for textures.
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cleanups of the REST inventory code.
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hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
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The following patch allows an asset to be added via the REST interface.
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The following patch implements adding prims to a region using the Xml2
format.
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The following patch implements retrieving prims in Xml2 format via the REST
interface. For example:
http://localhost:9000/admin/regions/<region-uuid>/prims/
It also allows an additional parameter which specifies a bounding box. If
this parameter is specified, only prims within the bounding box are
retrieved. For example:
http://localhost:9000/admin/regions/8cd759b4-e077-489d-9a34-e1ff70ef65dd/prims/0,0,0,128,128,128
will retrieve only the prims whose positions are in the bounding box with
corners (0,0,0) and (128,128,128).
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The following patch allows spaces in usernames and passwords in HTTP Basic
authentication for REST services.
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